DocumentCode :
1672738
Title :
Real-time voxelization for complex polygonal models
Author :
Dong, Zhao ; Chen, Wei ; Bao, Hujun ; Zhang, Hongxin ; Peng, Qunsheng
Author_Institution :
State Key Lab of CAD&CG, Zhejiang Univ., Hangzhou, China
fYear :
2004
Firstpage :
43
Lastpage :
50
Abstract :
In this paper, we present an efficient voxelization algorithm for complex polygonal models by exploiting newest programmable graphics hardware. We first convert the model into three discrete voxel spaces according to its surface orientation. The resultant voxels are encoded as 2D textures and stored in three intermediate sheet buffers called directional sheet buffers. These buffers are finally synthesized into one worksheet, which records the volumetric representation of the target. The whole algorithm traverses the geometric model only once and is accomplished entirely in GPU (graphics processing unit), achieving real-time frame rate for models with up to 2 million triangles.
Keywords :
computational geometry; computer graphic equipment; image texture; real-time systems; 2D textures; complex polygonal models; directional sheet buffers; discrete voxel spaces; graphics processing unit; intermediate sheet buffers; programmable graphics hardware; real-time voxelization; voxelization algorithm; Buffer storage; Computer graphics; Filters; Haptic interfaces; Hardware; Robustness; Shape; Solid modeling; Visualization; Volume measurement;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2004. PG 2004. Proceedings. 12th Pacific Conference on
ISSN :
1550-4085
Print_ISBN :
0-7695-2234-3
Type :
conf
DOI :
10.1109/PCCGA.2004.1348333
Filename :
1348333
Link To Document :
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