DocumentCode
1672758
Title
Classification for Fourier volume rendering
Author
Nagy, Zoltán ; Miiller, G. ; Klein, Reinhard
Author_Institution
Inst. for Comput. Sci. II, Bonn Univ., Germany
fYear
2004
Firstpage
51
Lastpage
58
Abstract
In the last decade, Fourier volume rendering (FVR) has obtained considerable attention due to its O(N2logN) rendering complexity, where O(N3) is the volume size. Although ordinary volume rendering has O(N3) rendering complexity, it is still preferred over FVR for the main reason, that FVR offers bad localization of spatial structures. As a consequence, it was assumed, that it is hardly possible to apply ID transfer functions, which arbitrarily modify voxel values not only in dependence of the position, but also the voxel value. We show that this assumption is not true for threshold operators. Based on the theory of Fourier series, we derive a FVR method, which is capable of integrating all sample points greater (or alternatively, lower) than an iso-value T during rendering, where T can be modified interactively during the rendering session. We compare our method with other approaches and we show examples on well-known datasets to illustrate the quality of the renderings.
Keywords
Fourier series; Fourier transforms; computational complexity; rendering (computer graphics); Fourier series; Fourier volume rendering; ID transfer functions; rendering complexity; voxel values; Biomedical optical imaging; Computer science; Fourier series; Fourier transforms; Frequency domain analysis; Material properties; Medical services; Transfer functions; Visualization; X-rays;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2004. PG 2004. Proceedings. 12th Pacific Conference on
ISSN
1550-4085
Print_ISBN
0-7695-2234-3
Type
conf
DOI
10.1109/PCCGA.2004.1348334
Filename
1348334
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