DocumentCode
1672823
Title
NeuroEnveloping: a transferable character skin deformation technique
Author
Guo, Zheng ; Wong, Kok Cheong
Author_Institution
Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore
fYear
2004
Firstpage
77
Lastpage
86
Abstract
We proposed a character skin deformation method, namely neuroEnveloping. The main idea relies on employing artificial neural networks to learn how to synthesize deformable skin from example shapes paired with skeleton postures of a character. Furthermore, having encoded the deformation information in the neural networks, the skinning model can be applied for the deformation of other similar characters. The character skin is decomposed into patches according to a base control mesh which is introduced as a common platform in the proposed framework. The deformation of each patch of the character is controlled by a trained neural network. We devised an effective stitching operator to eliminate discontinuities between neighboring patches. The experimental results show that the proposed approach can generate aesthetically pleasing results at interactive speed.
Keywords
computational geometry; computer animation; neural nets; skin; artificial neural networks; base control mesh; deformable skin synthesis; neighboring patches; neuroEnveloping; skeleton postures; skinning model; stitching operator; trained neural network; transferable character skin deformation; Animation; Artificial neural networks; Deformable models; Games; Motion pictures; Neural networks; Shape; Skeleton; Skin; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2004. PG 2004. Proceedings. 12th Pacific Conference on
ISSN
1550-4085
Print_ISBN
0-7695-2234-3
Type
conf
DOI
10.1109/PCCGA.2004.1348337
Filename
1348337
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