• DocumentCode
    1672823
  • Title

    NeuroEnveloping: a transferable character skin deformation technique

  • Author

    Guo, Zheng ; Wong, Kok Cheong

  • Author_Institution
    Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore
  • fYear
    2004
  • Firstpage
    77
  • Lastpage
    86
  • Abstract
    We proposed a character skin deformation method, namely neuroEnveloping. The main idea relies on employing artificial neural networks to learn how to synthesize deformable skin from example shapes paired with skeleton postures of a character. Furthermore, having encoded the deformation information in the neural networks, the skinning model can be applied for the deformation of other similar characters. The character skin is decomposed into patches according to a base control mesh which is introduced as a common platform in the proposed framework. The deformation of each patch of the character is controlled by a trained neural network. We devised an effective stitching operator to eliminate discontinuities between neighboring patches. The experimental results show that the proposed approach can generate aesthetically pleasing results at interactive speed.
  • Keywords
    computational geometry; computer animation; neural nets; skin; artificial neural networks; base control mesh; deformable skin synthesis; neighboring patches; neuroEnveloping; skeleton postures; skinning model; stitching operator; trained neural network; transferable character skin deformation; Animation; Artificial neural networks; Deformable models; Games; Motion pictures; Neural networks; Shape; Skeleton; Skin; Toy industry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2004. PG 2004. Proceedings. 12th Pacific Conference on
  • ISSN
    1550-4085
  • Print_ISBN
    0-7695-2234-3
  • Type

    conf

  • DOI
    10.1109/PCCGA.2004.1348337
  • Filename
    1348337