DocumentCode
1672996
Title
Personalised real-time idle motion synthesis
Author
Egges, Arjan ; Molet, Tom ; Magnenat-Thalmann, Nadia
Author_Institution
MIRALab, Geneva Univ., Switzerland
fYear
2004
Firstpage
121
Lastpage
130
Abstract
In this paper, we propose an animation approach based on principal component analysis that allows generating two layers of subtle motions: small posture variations and personalised change of balance. Such a motion generator is needed in many cases when one attempts to create an animation sequence out of a set of existing clips. In nature there exists no motionless character, while in computer animation we often encounter cases where no planned actions, such as waiting for another actor finishing his/her part, is implemented as a stop/frozen animation. We identify many situations where a flexible idle motion generator can help: from synchronisation of speech/body animation duration, to dynamic creation of stand still variations in between two active plays. Our approach overcomes the limitations of using a small set of existing clips as a basis for synthesizing idle motions, such as unnatural repetition of movements and difficulties to insert idle motions into an animation without breaking its continuity. A realistic animation is obtained by blending small posture variations with personalised balance shifting animations.
Keywords
computer animation; image motion analysis; principal component analysis; real-time systems; computer animation; idle motion generation; personalised balance shifting animations; personalised real-time idle motion synthesis; principal component analysis; small posture variations; Animation; Fatigue; Finishing; Humans; Joints; Motion analysis; Motor drives; Muscles; Principal component analysis; Speech synthesis;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2004. PG 2004. Proceedings. 12th Pacific Conference on
ISSN
1550-4085
Print_ISBN
0-7695-2234-3
Type
conf
DOI
10.1109/PCCGA.2004.1348342
Filename
1348342
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