• DocumentCode
    1673062
  • Title

    CSG tree rendering for point-sampled objects

  • Author

    Wicke, Martin ; Teschner, Matthias ; Gross, Markus

  • Author_Institution
    ETH, Zurich, Czech Republic
  • fYear
    2004
  • Firstpage
    160
  • Lastpage
    168
  • Abstract
    This paper presents an algorithm for rendering of point-sampled CSG models. The approach works with arbitrary CSG trees of surfel models with arbitrary sampling densities. Edges and corners are rendered by reconstructing the involved surfaces separately. The reconstructed surfaces are clipped at intersections. This way, blurring at any magnification is avoided. As opposed to existing methods, which resample surfaces close to object intersections, the proposed approach preserves the original object representation. Since no resampling is needed, dynamic scenes can be handled very flexible. Complex intersections involving any number of objects can be rendered.
  • Keywords
    computational geometry; rendering (computer graphics); solid modelling; trees (mathematics); constructive solid geometry; point-sampled objects; surface reconstruction; surfel models; tree rendering; Geometry; Hardware; Image reconstruction; Layout; Reconstruction algorithms; Rendering (computer graphics); Sampling methods; Spline; Surface reconstruction; Surface texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2004. PG 2004. Proceedings. 12th Pacific Conference on
  • ISSN
    1550-4085
  • Print_ISBN
    0-7695-2234-3
  • Type

    conf

  • DOI
    10.1109/PCCGA.2004.1348346
  • Filename
    1348346