DocumentCode
1673062
Title
CSG tree rendering for point-sampled objects
Author
Wicke, Martin ; Teschner, Matthias ; Gross, Markus
Author_Institution
ETH, Zurich, Czech Republic
fYear
2004
Firstpage
160
Lastpage
168
Abstract
This paper presents an algorithm for rendering of point-sampled CSG models. The approach works with arbitrary CSG trees of surfel models with arbitrary sampling densities. Edges and corners are rendered by reconstructing the involved surfaces separately. The reconstructed surfaces are clipped at intersections. This way, blurring at any magnification is avoided. As opposed to existing methods, which resample surfaces close to object intersections, the proposed approach preserves the original object representation. Since no resampling is needed, dynamic scenes can be handled very flexible. Complex intersections involving any number of objects can be rendered.
Keywords
computational geometry; rendering (computer graphics); solid modelling; trees (mathematics); constructive solid geometry; point-sampled objects; surface reconstruction; surfel models; tree rendering; Geometry; Hardware; Image reconstruction; Layout; Reconstruction algorithms; Rendering (computer graphics); Sampling methods; Spline; Surface reconstruction; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2004. PG 2004. Proceedings. 12th Pacific Conference on
ISSN
1550-4085
Print_ISBN
0-7695-2234-3
Type
conf
DOI
10.1109/PCCGA.2004.1348346
Filename
1348346
Link To Document