• DocumentCode
    1680325
  • Title

    Research and Implementation of Multiplayer Connection Technology on LAN in Virtual Scene

  • Author

    Gongwen, Xu ; Zhijun, Zhang ; Xiumei, Zhao

  • Author_Institution
    Shandong Jianzhu Univ., Jinan, China
  • fYear
    2011
  • Firstpage
    604
  • Lastpage
    607
  • Abstract
    Firstly, how to send the real-time data collected by each computer to all the computers in network for their monitoring, secondly, how to send the historical data to each computer in the whole network to ensure a consistent whole network data, In addition, how to send the command to an implementing computer, and control records of the whole network of other computers. Combining many aspects, this paper designs a virtual scene in the distributed network multiplayer system, designs an online multi-user virtual environment to achieve the mutual information and to send, receive and transmit. Under the environment of Windows XP, making use of CSocket provided by Visual C which carries on the development of applied procedure, we can make the procedure carry out receiving data on network, send out function quickly and accurately, complete data delivering of customer. The realization is under the network environment of having another person´s on-line technique.
  • Keywords
    local area networks; operating systems (computers); CSocket; LAN; Visual C; Windows XP; multiplayer connection technology; network multiplayer system; virtual environment; virtual scene; Computational modeling; Computers; Educational institutions; Message systems; Real time systems; Servers; Sockets; multiplayer; mutual information; virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Future Computer Science and Education (ICFCSE), 2011 International Conference on
  • Conference_Location
    Xi´an
  • Print_ISBN
    978-1-4577-1562-4
  • Type

    conf

  • DOI
    10.1109/ICFCSE.2011.151
  • Filename
    6041768