• DocumentCode
    1680388
  • Title

    Methodology for human decision making using fuzzy ARTMAP neural networks

  • Author

    Johnson, Michael J. ; McGinnis, Michael ; Mollaghasemi, Mansooreh ; Damarla, Thyagaraju

  • Author_Institution
    Dept. of Math. Sci., US Mil. Acad., West Point, NY, USA
  • Volume
    3
  • fYear
    2002
  • fDate
    6/24/1905 12:00:00 AM
  • Firstpage
    2668
  • Lastpage
    2673
  • Abstract
    One way to improve how simulations more realistically model human behavior is through use of intelligent computer generated objects (ICGOs). This paper implements a methodology using fuzzy ARTMAP neural networks. The various modeled scenarios involve an ICGO representing military combat vehicles that select an appropriate weapon system and munition based on a set of parameters queried from the simulation state space. Additionally, a more complex scenario is modeled that involves a platoon leaders decision to attack, defend or withdraw. The result is an ICGO that obeys previously existing computer generated object rules, but also exhibits learned behavior by making decisions based on the outcomes of past decisions made under similar conditions. We also discuss an application of the methodology in a quite different direction, to develop decision rules to detect and identify Airborne targets (helicopters) and ground based targets such as tanks and personnel carriers using power spectral density or 2D-wavelet plots generated from the acoustic sensor data in a battlefield environment
  • Keywords
    ART neural nets; digital simulation; fuzzy neural nets; military computing; 2D-wavelet plots; ICGO; acoustic sensor data; airborne target detection; airborne target identification; battlefield environment; computer generated object rules; fuzzy ARTMAP neural networks; ground based targets; helicopters; human behavior modelling; human decision making methodology; intelligent computer generated objects; military combat vehicles; munition; personnel carriers; platoon leader decision; power spectral density; simulation state space; tanks; weapon system; Computational modeling; Computer simulation; Decision making; Fuzzy neural networks; Humans; Military computing; Neural networks; Space vehicles; State-space methods; Weapons;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Neural Networks, 2002. IJCNN '02. Proceedings of the 2002 International Joint Conference on
  • Conference_Location
    Honolulu, HI
  • ISSN
    1098-7576
  • Print_ISBN
    0-7803-7278-6
  • Type

    conf

  • DOI
    10.1109/IJCNN.2002.1007568
  • Filename
    1007568