DocumentCode
1680414
Title
Constrained 3D navigation with 2D controllers
Author
Hanson, Andrew J. ; Wernert, Eric A.
Author_Institution
Dept. of Comput. Sci., Indiana Univ., Bloomington, IN, USA
fYear
1997
Firstpage
175
Lastpage
182
Abstract
Navigation through 3D spaces is required in many interactive graphics and virtual reality applications. The authors consider the subclass of situations in which a 2D device such as a mouse controls smooth movements among viewpoints for a "through the screen" display of a 3D world. Frequently, there is a poor match between the goal of such a navigation activity, the control device, and the skills of the average user. They propose a unified mathematical framework for incorporating context-dependent constraints into the generalized viewpoint generation problem. These designer-supplied constraint modes provide a middle ground between the triviality of a single camera animation path and the confusing excess freedom of common unconstrained control paradigms. They illustrate the approach with a variety of examples, including terrain models, interior architectural spaces, and complex molecules.
Keywords
virtual reality; 2D controllers; 2D device; 3D world display; complex molecules; constrained 3D navigation; context-dependent constraints; controls smooth movements; designer-supplied constraint modes; interactive graphics; interior architectural spaces; mouse; terrain models; unified mathematical framework; viewpoints; virtual reality; Animation; Application software; Cameras; Computer graphics; Control systems; Interpolation; Layout; Mice; Navigation; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization '97., Proceedings
Conference_Location
Phoenix, AZ, USA
Print_ISBN
0-8186-8262-0
Type
conf
DOI
10.1109/VISUAL.1997.663876
Filename
663876
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