• DocumentCode
    1680414
  • Title

    Constrained 3D navigation with 2D controllers

  • Author

    Hanson, Andrew J. ; Wernert, Eric A.

  • Author_Institution
    Dept. of Comput. Sci., Indiana Univ., Bloomington, IN, USA
  • fYear
    1997
  • Firstpage
    175
  • Lastpage
    182
  • Abstract
    Navigation through 3D spaces is required in many interactive graphics and virtual reality applications. The authors consider the subclass of situations in which a 2D device such as a mouse controls smooth movements among viewpoints for a "through the screen" display of a 3D world. Frequently, there is a poor match between the goal of such a navigation activity, the control device, and the skills of the average user. They propose a unified mathematical framework for incorporating context-dependent constraints into the generalized viewpoint generation problem. These designer-supplied constraint modes provide a middle ground between the triviality of a single camera animation path and the confusing excess freedom of common unconstrained control paradigms. They illustrate the approach with a variety of examples, including terrain models, interior architectural spaces, and complex molecules.
  • Keywords
    virtual reality; 2D controllers; 2D device; 3D world display; complex molecules; constrained 3D navigation; context-dependent constraints; controls smooth movements; designer-supplied constraint modes; interactive graphics; interior architectural spaces; mouse; terrain models; unified mathematical framework; viewpoints; virtual reality; Animation; Application software; Cameras; Computer graphics; Control systems; Interpolation; Layout; Mice; Navigation; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization '97., Proceedings
  • Conference_Location
    Phoenix, AZ, USA
  • Print_ISBN
    0-8186-8262-0
  • Type

    conf

  • DOI
    10.1109/VISUAL.1997.663876
  • Filename
    663876