DocumentCode :
1681973
Title :
An anti-aliasing technique for splatting
Author :
Swan, J. Edward, II ; Mueller, Klaus ; Möller, Torsten ; Shareel, N. ; Crawfis, Roger ; Yagel, Roni
Author_Institution :
Adv. Comput. Center for the Arts & Design, Ohio State Univ., Columbus, OH, USA
fYear :
1997
Firstpage :
197
Lastpage :
204
Abstract :
Splatting is a popular direct volume rendering algorithm. However, the algorithm does not correctly render cases where the volume sampling rate is higher than the image sampling rate (e.g. more than one voxel maps into a pixel). This situation arises with orthographic projections of high-resolution volumes, as well as with perspective projections of volumes of any resolution. The result is potentially severe spatial and temporal aliasing artifacts. Some volume ray-casting algorithms avoid these artifacts by employing reconstruction kernels which vary in width as the rays diverge. Unlike ray-casting algorithms, existing splatting algorithms do not have an equivalent mechanism for avoiding these artifacts. The authors propose such a mechanism, which delivers high-quality splatted images and has the potential for a very efficient hardware implementation.
Keywords :
rendering (computer graphics); anti-aliasing technique; direct volume rendering algorithm; efficient hardware implementation; high-quality splatted images; high-resolution volumes; image sampling rate; orthographic projections; perspective projections; spatial aliasing artifacts; splatting; temporal aliasing artifacts; volume sampling rate; Algorithm design and analysis; Art; Image quality; Image reconstruction; Image resolution; Image sampling; Information science; Kernel; Laboratories; Pixel; Rendering (computer graphics); Shape;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization '97., Proceedings
Conference_Location :
Phoenix, AZ, USA
Print_ISBN :
0-8186-8262-0
Type :
conf
DOI :
10.1109/VISUAL.1997.663882
Filename :
663882
Link To Document :
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