DocumentCode
1683430
Title
A Content Management System for User-Driven Museums in Second life
Author
Sookhanaphibarn, Kingkarn ; Thawonmas, Ruck
Author_Institution
Dept. of Human & Comput. Intell., Ritsumeikan Univ., Kusatsu, Japan
fYear
2009
Firstpage
185
Lastpage
189
Abstract
Over two decades, a great expectation on digital museums has been addressed but most of them have been implemented based on web technologies. Emerging Second Life, which supports rich communication, virtual collaboration, and 3-D content creation, has brought a new platform to digital museums. As a result, a way to systematically manage and arrange a tremendous amount of information in SL museums is required. In addition, dynamic content and context to encourage audiences to return to the museum more frequently must be designed based on audience drives and preferences. In this paper, a Content Management System (CMS) of digital museums in Second Life is presented to cope with these issues. Six proposed modules are the integral parts of CMS to handle data mining approaches inspired by a visiting pattern retrieval system of audience activities and web-based recommender systems.
Keywords
Web sites; content management; data mining; humanities; information retrieval; virtual reality; 3D content creation; Web-based recommender systems; content management system; data mining; digital museums; pattern retrieval system; second life; user-driven museums; virtual collaboration; web technologies; Avatars; Collaboration; Collision mitigation; Competitive intelligence; Content management; Context; Databases; Humans; Laboratories; Second Life; Content Management System (CMS); Digital museum; Second Life; User preference; Virtual environment; Visiting style;
fLanguage
English
Publisher
ieee
Conference_Titel
CyberWorlds, 2009. CW '09. International Conference on
Conference_Location
Bradford
Print_ISBN
978-1-4244-4864-7
Electronic_ISBN
978-0-7695-3791-7
Type
conf
DOI
10.1109/CW.2009.58
Filename
5279607
Link To Document