DocumentCode
1684120
Title
Rendering artistic and believable trees for cartoon animation
Author
Di Fiore, Fabian ; Van Haevre, William ; Van Reeth, Frank
Author_Institution
Expertise Center for Digital Media, Limburgs Univ. Centrum, Diepenbeek, Belgium
fYear
2003
Firstpage
144
Lastpage
151
Abstract
We present a novel approach to design artistic and believable trees in a cartoon-like style, which can be rendered by an animated camera to produce a convincing 3D-like experience. While computer assisted traditional animation is able to generate the desired effects, this approach still depends too much on the creation of many hand drawn images. Existing approaches fully depending on 3D geometries, on the other hand, give little artistic freedom and have difficulties to avoid artifacts popping up in successive frames. In order to provide good solutions to these difficulties, we present a hybrid (2.5D) framework, combining the advantages of both 2D and 3D approaches. From an underlying 3D geometry we get the necessary information to obtain an acceptable level of 3D behavior and a good frame-to-frame coherence. In the same framework, 2D artistic input is employed to obtain any desired ´look´, both of the rendering and of the animation.
Keywords
art; botany; computational geometry; computer animation; natural scenes; realistic images; rendering (computer graphics); 2.5D cartoon animation; 3D geometry; animated camera; artistic trees; believable trees; computer animation; nonphotorealistic rendering; Animation; Coherence; Data mining; Digital cameras; Electronic mail; Information geometry; Legged locomotion; Production; Rendering (computer graphics); Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2003. Proceedings
ISSN
1530-1052
Print_ISBN
0-7695-1946-6
Type
conf
DOI
10.1109/CGI.2003.1214459
Filename
1214459
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