• DocumentCode
    1684120
  • Title

    Rendering artistic and believable trees for cartoon animation

  • Author

    Di Fiore, Fabian ; Van Haevre, William ; Van Reeth, Frank

  • Author_Institution
    Expertise Center for Digital Media, Limburgs Univ. Centrum, Diepenbeek, Belgium
  • fYear
    2003
  • Firstpage
    144
  • Lastpage
    151
  • Abstract
    We present a novel approach to design artistic and believable trees in a cartoon-like style, which can be rendered by an animated camera to produce a convincing 3D-like experience. While computer assisted traditional animation is able to generate the desired effects, this approach still depends too much on the creation of many hand drawn images. Existing approaches fully depending on 3D geometries, on the other hand, give little artistic freedom and have difficulties to avoid artifacts popping up in successive frames. In order to provide good solutions to these difficulties, we present a hybrid (2.5D) framework, combining the advantages of both 2D and 3D approaches. From an underlying 3D geometry we get the necessary information to obtain an acceptable level of 3D behavior and a good frame-to-frame coherence. In the same framework, 2D artistic input is employed to obtain any desired ´look´, both of the rendering and of the animation.
  • Keywords
    art; botany; computational geometry; computer animation; natural scenes; realistic images; rendering (computer graphics); 2.5D cartoon animation; 3D geometry; animated camera; artistic trees; believable trees; computer animation; nonphotorealistic rendering; Animation; Coherence; Data mining; Digital cameras; Electronic mail; Information geometry; Legged locomotion; Production; Rendering (computer graphics); Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2003. Proceedings
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-1946-6
  • Type

    conf

  • DOI
    10.1109/CGI.2003.1214459
  • Filename
    1214459