DocumentCode :
1684443
Title :
A method of rendering scenes including volumetric objects using ray-volume buffers
Author :
Kajihara, Kagenori ; Takahashi, Hiroki ; Nakajima, Masayuki
Author_Institution :
Graduate Sch. of Inf. Sci. & Eng., Tokyo Inst. of Technol., Japan
fYear :
2003
Firstpage :
230
Lastpage :
235
Abstract :
We describe a rendering method that simultaneously renders both volumetric and polygonal objects. It is also possible to render volumetric objects intersected by polygonal ones or volumetric ones in the same scheme. In the proposed method, a scene including volumes and polygons overlapping each other is rendered using a ray-volume buffer that stores the colors and transmittance of a ray at each voxel. Polygons inserted in a volume are rendered by mapping the ray-volume data as 3D texture. We rendered a mixed scene of two volumes in the same scheme by considering a volume overlapping with another volume as multiple layers of translucent polygons. The ray-volume buffer method treats volumetric objects as polygons with textures. Therefore, the method can be realized using conventional graphics pipeline techniques by generating a ray volume for a 3D texture. Another feature of this method is that ray volumes can be generated without consideration of the intersection with polygons or volumes.
Keywords :
computational geometry; image texture; ray tracing; realistic images; rendering (computer graphics); solid modelling; 3D ray-volume data texture; conventional graphics pipeline technique; polygonal objects rendering; ray propagation simulation; ray-volume buffer method; volumetric objects rendering; Buffer storage; Graphics; Image generation; Information science; Layout; Pipelines; Rendering (computer graphics); Surgery; Virtual reality; Visual system;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2003. Proceedings
ISSN :
1530-1052
Print_ISBN :
0-7695-1946-6
Type :
conf
DOI :
10.1109/CGI.2003.1214472
Filename :
1214472
Link To Document :
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