DocumentCode
1684443
Title
A method of rendering scenes including volumetric objects using ray-volume buffers
Author
Kajihara, Kagenori ; Takahashi, Hiroki ; Nakajima, Masayuki
Author_Institution
Graduate Sch. of Inf. Sci. & Eng., Tokyo Inst. of Technol., Japan
fYear
2003
Firstpage
230
Lastpage
235
Abstract
We describe a rendering method that simultaneously renders both volumetric and polygonal objects. It is also possible to render volumetric objects intersected by polygonal ones or volumetric ones in the same scheme. In the proposed method, a scene including volumes and polygons overlapping each other is rendered using a ray-volume buffer that stores the colors and transmittance of a ray at each voxel. Polygons inserted in a volume are rendered by mapping the ray-volume data as 3D texture. We rendered a mixed scene of two volumes in the same scheme by considering a volume overlapping with another volume as multiple layers of translucent polygons. The ray-volume buffer method treats volumetric objects as polygons with textures. Therefore, the method can be realized using conventional graphics pipeline techniques by generating a ray volume for a 3D texture. Another feature of this method is that ray volumes can be generated without consideration of the intersection with polygons or volumes.
Keywords
computational geometry; image texture; ray tracing; realistic images; rendering (computer graphics); solid modelling; 3D ray-volume data texture; conventional graphics pipeline technique; polygonal objects rendering; ray propagation simulation; ray-volume buffer method; volumetric objects rendering; Buffer storage; Graphics; Image generation; Information science; Layout; Pipelines; Rendering (computer graphics); Surgery; Virtual reality; Visual system;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2003. Proceedings
ISSN
1530-1052
Print_ISBN
0-7695-1946-6
Type
conf
DOI
10.1109/CGI.2003.1214472
Filename
1214472
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