DocumentCode
1684498
Title
Modeling rocky scenery taking into account joints
Author
Ito, Tomoya ; Fujimoto, Tadahiro ; Muraoka, Kazunobu ; Chiba, Norishige
Author_Institution
Iwate Univ., Morioka, Japan
fYear
2003
Firstpage
244
Lastpage
247
Abstract
Research on methods for representing natural objects and phenomena by computer graphics (CG) has been steadily broadening the scope of represented objects in recent years. Among such research, visual simulation of rocky scenery is an important issue that has a wide range of applications related to visual contents, such as in landscape simulation. In the early days of research on terrain scenery representation, a great deal of techniques for representing terrain shapes and rocky textures mainly using noise generation methods such as the midpoint displacement method and FFT were reported. In the natural rocky scenery, cracks called "joints" are an important visual feature. After cracking base rocks by joints, the change of the rock shapes according to some factors, such as eliminating rock pieces by weathering or moving by gravity, determines the consequent rocky scenery. In order to create such rocky scenery, we propose a rocky scenery modelling method based on joint formation and rock elimination/movement simulation.
Keywords
digital simulation; erosion; image texture; natural scenes; rocks; computer graphics; landscape simulation; noise generation method; rock movement simulation; rock weathering; rocky scenery modelling method; rocky texture; terrain shapes; visual simulation; Character generation; Chemicals; Computational modeling; Computer graphics; Indium tin oxide; Noise generators; Noise shaping; Shape; Surface cracks; Surface topography;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2003. Proceedings
ISSN
1530-1052
Print_ISBN
0-7695-1946-6
Type
conf
DOI
10.1109/CGI.2003.1214475
Filename
1214475
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