• DocumentCode
    1684581
  • Title

    An inverse kinematics method for 3D figures with motion data

  • Author

    Komura, Taku ; Kuroda, Atsushi ; Kudoh, Shunsuke ; Lan, Tai Chiew ; Shinagawa, Yoshihisa

  • Author_Institution
    City Univ. of Hong Kong, China
  • fYear
    2003
  • Firstpage
    266
  • Lastpage
    271
  • Abstract
    We present a new inverse kinematics method that utilizes the motion data for realtime control and editing. The key idea is to extract parameters necessary for inverse kinematics from the motion data. These parameters are the weight matrix, which determines the motion of the redundant joints, and the transformation functions that define the motion of the end effectors. The user can control the motion by dragging a body segment using a mouse, and the method calculates the new motion using the precomputed parameters. The method enables interactive editing, warping, and retargeting character motions.
  • Keywords
    computer animation; end effectors; image motion analysis; kinematics; motion control; 3D figures; end effectors; human animation; interactive editing; inverse kinematics method; motion capture; motion control; parameter extraction; realtime control; warping; weight matrix; Animation; Control systems; Data mining; End effectors; Graphics; Humans; Kinematics; Mice; Motion control; Space technology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2003. Proceedings
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-1946-6
  • Type

    conf

  • DOI
    10.1109/CGI.2003.1214480
  • Filename
    1214480