DocumentCode
1684581
Title
An inverse kinematics method for 3D figures with motion data
Author
Komura, Taku ; Kuroda, Atsushi ; Kudoh, Shunsuke ; Lan, Tai Chiew ; Shinagawa, Yoshihisa
Author_Institution
City Univ. of Hong Kong, China
fYear
2003
Firstpage
266
Lastpage
271
Abstract
We present a new inverse kinematics method that utilizes the motion data for realtime control and editing. The key idea is to extract parameters necessary for inverse kinematics from the motion data. These parameters are the weight matrix, which determines the motion of the redundant joints, and the transformation functions that define the motion of the end effectors. The user can control the motion by dragging a body segment using a mouse, and the method calculates the new motion using the precomputed parameters. The method enables interactive editing, warping, and retargeting character motions.
Keywords
computer animation; end effectors; image motion analysis; kinematics; motion control; 3D figures; end effectors; human animation; interactive editing; inverse kinematics method; motion capture; motion control; parameter extraction; realtime control; warping; weight matrix; Animation; Control systems; Data mining; End effectors; Graphics; Humans; Kinematics; Mice; Motion control; Space technology;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2003. Proceedings
ISSN
1530-1052
Print_ISBN
0-7695-1946-6
Type
conf
DOI
10.1109/CGI.2003.1214480
Filename
1214480
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