• DocumentCode
    168492
  • Title

    Making data collection in low-resource contexts intuitive, fun, and interactive

  • Author

    Wenner, Greg ; Marino, Martin ; Obeysekare, Eric ; Mehta, Khanjan

  • Author_Institution
    Humanitarian Eng. & Social Entrepreneurship (HESE) Program, Pennsylvania State Univ., University Park, PA, USA
  • fYear
    2014
  • fDate
    10-13 Oct. 2014
  • Firstpage
    49
  • Lastpage
    56
  • Abstract
    Community health data can be used to track diseases, facilitate efficient deployment of medical resources, or reduce clinic wait times in fledgling healthcare systems in developing countries. Despite these potential benefits, many electronic data collection, aggregation and digitization projects fail within a few years of launching. Over a three-year span, Community Health Workers (CHWs) operating our telemedicine venture in East Africa retrogressed from using laptops and netbooks, to smartphones and basic cell phones, to pen and paper. The reasons for these technology downgrades can be attributed to diverse contextual, business-related, communication, coordination, and technological challenges that compromise the collection of data. To address this health data collection challenge, our team has designed intuitive, fun, power-efficient, and rugged devices that draw on principles of tangible computing, user-centered design, and interaction design. By incorporating lights, sounds, and instant feedback, these devices are designed to become a natural part of CHW-client interactions rather than cumbersome, intrusive distractions. This article describes the design of three interactive prototypes to gamify the health data collection process and preliminary test results from their deployment in Kenya.
  • Keywords
    diseases; electronic data interchange; health care; interactive systems; medical administrative data processing; smart phones; telemedicine; CHW-client interactions; East Africa; Kenya; clinic wait times; community health data collection process; community health workers; developing countries; disease tracking; electronic data aggregation; electronic data collection; electronic data digitization projects; healthcare systems; interaction design; interactive prototypes; low-resource contexts; medical resource deployment; tangible computing; telemedicine venture; user-centered design; Batteries; Communities; Data collection; Medical services; Mobile communication; Reliability; Smart phones; Community Health Workers (CHWs); Data collection; Fun Theory; gamification; tangible computing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Global Humanitarian Technology Conference (GHTC), 2014 IEEE
  • Conference_Location
    San Jose, CA
  • Type

    conf

  • DOI
    10.1109/GHTC.2014.6970260
  • Filename
    6970260