DocumentCode
168492
Title
Making data collection in low-resource contexts intuitive, fun, and interactive
Author
Wenner, Greg ; Marino, Martin ; Obeysekare, Eric ; Mehta, Khanjan
Author_Institution
Humanitarian Eng. & Social Entrepreneurship (HESE) Program, Pennsylvania State Univ., University Park, PA, USA
fYear
2014
fDate
10-13 Oct. 2014
Firstpage
49
Lastpage
56
Abstract
Community health data can be used to track diseases, facilitate efficient deployment of medical resources, or reduce clinic wait times in fledgling healthcare systems in developing countries. Despite these potential benefits, many electronic data collection, aggregation and digitization projects fail within a few years of launching. Over a three-year span, Community Health Workers (CHWs) operating our telemedicine venture in East Africa retrogressed from using laptops and netbooks, to smartphones and basic cell phones, to pen and paper. The reasons for these technology downgrades can be attributed to diverse contextual, business-related, communication, coordination, and technological challenges that compromise the collection of data. To address this health data collection challenge, our team has designed intuitive, fun, power-efficient, and rugged devices that draw on principles of tangible computing, user-centered design, and interaction design. By incorporating lights, sounds, and instant feedback, these devices are designed to become a natural part of CHW-client interactions rather than cumbersome, intrusive distractions. This article describes the design of three interactive prototypes to gamify the health data collection process and preliminary test results from their deployment in Kenya.
Keywords
diseases; electronic data interchange; health care; interactive systems; medical administrative data processing; smart phones; telemedicine; CHW-client interactions; East Africa; Kenya; clinic wait times; community health data collection process; community health workers; developing countries; disease tracking; electronic data aggregation; electronic data collection; electronic data digitization projects; healthcare systems; interaction design; interactive prototypes; low-resource contexts; medical resource deployment; tangible computing; telemedicine venture; user-centered design; Batteries; Communities; Data collection; Medical services; Mobile communication; Reliability; Smart phones; Community Health Workers (CHWs); Data collection; Fun Theory; gamification; tangible computing;
fLanguage
English
Publisher
ieee
Conference_Titel
Global Humanitarian Technology Conference (GHTC), 2014 IEEE
Conference_Location
San Jose, CA
Type
conf
DOI
10.1109/GHTC.2014.6970260
Filename
6970260
Link To Document