DocumentCode
1685504
Title
A novel mobile GPU architecture based on ray tracing
Author
Won-Jong Lee ; Youngsam Shin ; Jaedon Lee ; Jin-Woo Kim ; Jae-Ho Nah ; Hyun-Sang Park ; Seokyoon Jung ; Shihwa Lee
Author_Institution
SAIT Samsung Electron., Yongin, South Korea
fYear
2013
Firstpage
21
Lastpage
22
Abstract
Recently, with the increasing demand for photorealistic graphics and the rapid advances in desktop CPUs/GPUs, real-time ray tracing has attracted considerable attention. Unfortunately, ray tracing in the current mobile environment is difficult because of inadequate computing power, memory bandwidth, and flexibility in mobile GPUs. In this paper, we present a novel mobile GPU architecture called the SGRT (Samsung reconfigurable GPU based on Ray Tracing) with the following features: 1) a fast compact hardware engine that accelerates a traversal and intersection operation, 2) a flexible reconfigurable processor that supports software ray generation and shading, and 3) a parallelization framework that achieves scalable performance. Experimental results show that the SGRT can be a versatile graphics solution, as it supports compatible performance compared to desktop GPU ray tracers.
Keywords
graphics processing units; mobile computing; ray tracing; real-time systems; SGRT; Samsung reconfigurable GPU based on ray tracing; desktop CPU; desktop GPU ray tracers; fast compact hardware engine; flexible reconfigurable processor; intersection operation; mobile GPU architecture; parallelization framework; photorealistic graphics; real-time ray tracing; scalable performance; shading; software ray generation; traversal operation; Computer architecture; Engines; Graphics processing units; Hardware; Mobile communication; Ray tracing; Real-time systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (ICCE), 2013 IEEE International Conference on
Conference_Location
Las Vegas, NV
ISSN
2158-3994
Print_ISBN
978-1-4673-1361-2
Type
conf
DOI
10.1109/ICCE.2013.6486777
Filename
6486777
Link To Document