DocumentCode
1686087
Title
Virtual Humans in Serious Games
Author
Magnenat-Thalmann, Nadia ; Kasap, Zerrin
Author_Institution
MIRALab, Univ. of Geneva, Geneva, Switzerland
fYear
2009
Firstpage
71
Lastpage
79
Abstract
Computers and video games are more and more used for serious purposes such as education and health care. Virtual humans are the inhabitants of the simulated worlds in these games and the challenge is not only to make them look like humans but also to make them behave as humans. Thus, they should be equipped with properties such as social and cognitive intelligence, personality, emotions and user awareness in order to engage the users to the game and to be sensitive to the users´ state. This paper gives an overview of serious games applications and mention about research on socially intelligent virtual characters and their use in serious games.
Keywords
computer games; virtual reality; cognitive intelligence; serious games; social intelligence; socially intelligent virtual characters; virtual humans; Animation; Application software; Avatars; Computational modeling; Computer science; Computer science education; Games; Humans; Intelligent systems; Medical services; emotion and memory modeling; expressive character animation; intelligent virtual humans; serious games;
fLanguage
English
Publisher
ieee
Conference_Titel
CyberWorlds, 2009. CW '09. International Conference on
Conference_Location
Bradford
Print_ISBN
978-1-4244-4864-7
Electronic_ISBN
978-0-7695-3791-7
Type
conf
DOI
10.1109/CW.2009.17
Filename
5279708
Link To Document