• DocumentCode
    1686087
  • Title

    Virtual Humans in Serious Games

  • Author

    Magnenat-Thalmann, Nadia ; Kasap, Zerrin

  • Author_Institution
    MIRALab, Univ. of Geneva, Geneva, Switzerland
  • fYear
    2009
  • Firstpage
    71
  • Lastpage
    79
  • Abstract
    Computers and video games are more and more used for serious purposes such as education and health care. Virtual humans are the inhabitants of the simulated worlds in these games and the challenge is not only to make them look like humans but also to make them behave as humans. Thus, they should be equipped with properties such as social and cognitive intelligence, personality, emotions and user awareness in order to engage the users to the game and to be sensitive to the users´ state. This paper gives an overview of serious games applications and mention about research on socially intelligent virtual characters and their use in serious games.
  • Keywords
    computer games; virtual reality; cognitive intelligence; serious games; social intelligence; socially intelligent virtual characters; virtual humans; Animation; Application software; Avatars; Computational modeling; Computer science; Computer science education; Games; Humans; Intelligent systems; Medical services; emotion and memory modeling; expressive character animation; intelligent virtual humans; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    CyberWorlds, 2009. CW '09. International Conference on
  • Conference_Location
    Bradford
  • Print_ISBN
    978-1-4244-4864-7
  • Electronic_ISBN
    978-0-7695-3791-7
  • Type

    conf

  • DOI
    10.1109/CW.2009.17
  • Filename
    5279708