DocumentCode :
1686421
Title :
Challenges in Crowd Simulation
Author :
Thalmann, Daniel ; Grillon, Helena ; Maim, Jonathan ; Yersin, Barbara
Author_Institution :
VRlab, EPFL, Lausanne, Switzerland
fYear :
2009
Firstpage :
1
Lastpage :
12
Abstract :
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds in a virtual environment. We try to classify these problems and study how they have been addressed until now by the research community and our lab in particular. We then discuss for each problem what are the future challenges and how to address them.
Keywords :
computer animation; virtual reality; computer animation; real-time crowd behavior simulation; virtual environment; Animation; Avatars; Biological system modeling; Collision avoidance; Engines; Humans; Runtime; Shape; Skeleton; Virtual environment; Crowd simulation; behavioral animation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
CyberWorlds, 2009. CW '09. International Conference on
Conference_Location :
Bradford
Print_ISBN :
978-1-4244-4864-7
Electronic_ISBN :
978-0-7695-3791-7
Type :
conf
DOI :
10.1109/CW.2009.23
Filename :
5279720
Link To Document :
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