DocumentCode
1686421
Title
Challenges in Crowd Simulation
Author
Thalmann, Daniel ; Grillon, Helena ; Maim, Jonathan ; Yersin, Barbara
Author_Institution
VRlab, EPFL, Lausanne, Switzerland
fYear
2009
Firstpage
1
Lastpage
12
Abstract
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds in a virtual environment. We try to classify these problems and study how they have been addressed until now by the research community and our lab in particular. We then discuss for each problem what are the future challenges and how to address them.
Keywords
computer animation; virtual reality; computer animation; real-time crowd behavior simulation; virtual environment; Animation; Avatars; Biological system modeling; Collision avoidance; Engines; Humans; Runtime; Shape; Skeleton; Virtual environment; Crowd simulation; behavioral animation;
fLanguage
English
Publisher
ieee
Conference_Titel
CyberWorlds, 2009. CW '09. International Conference on
Conference_Location
Bradford
Print_ISBN
978-1-4244-4864-7
Electronic_ISBN
978-0-7695-3791-7
Type
conf
DOI
10.1109/CW.2009.23
Filename
5279720
Link To Document