• DocumentCode
    1686421
  • Title

    Challenges in Crowd Simulation

  • Author

    Thalmann, Daniel ; Grillon, Helena ; Maim, Jonathan ; Yersin, Barbara

  • Author_Institution
    VRlab, EPFL, Lausanne, Switzerland
  • fYear
    2009
  • Firstpage
    1
  • Lastpage
    12
  • Abstract
    The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds in a virtual environment. We try to classify these problems and study how they have been addressed until now by the research community and our lab in particular. We then discuss for each problem what are the future challenges and how to address them.
  • Keywords
    computer animation; virtual reality; computer animation; real-time crowd behavior simulation; virtual environment; Animation; Avatars; Biological system modeling; Collision avoidance; Engines; Humans; Runtime; Shape; Skeleton; Virtual environment; Crowd simulation; behavioral animation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    CyberWorlds, 2009. CW '09. International Conference on
  • Conference_Location
    Bradford
  • Print_ISBN
    978-1-4244-4864-7
  • Electronic_ISBN
    978-0-7695-3791-7
  • Type

    conf

  • DOI
    10.1109/CW.2009.23
  • Filename
    5279720