• DocumentCode
    1687520
  • Title

    Fast joint bit-allocation between texture and depth maps for 3D video coding

  • Author

    Byung Tae Oh ; Jaejoon Lee ; Du-Sik Park

  • fYear
    2013
  • Firstpage
    193
  • Lastpage
    194
  • Abstract
    This paper presents a fast joint texture/depth bit-allocation method for 3DV coding. As compared to the previous bit-allocation schemes in which the pre-encoding process is required to determine model parameters, the proposed scheme proposed the real-time joint bit-allocation scheme without any pre-encoding process. As a result, any scene change detection for adaptive model parameter changes is also unnecessary in the proposed scheme. The simulation results show the proposed scheme is comparable to the time-consuming full-search or model-based approaches, while the additional complexity for bit-allocation is almost negligible.
  • Keywords
    image texture; search problems; video coding; 3D video coding; 3DV coding; adaptive model parameter changes; depth maps; fast joint texture-depth bit-allocation method; model-based approaches; preencoding process; real-time joint bit-allocation scheme; scene change detection; time-consuming full-search approach; Bit rate; Complexity theory; Encoding; Joints; Rendering (computer graphics); Resource management; Video coding;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (ICCE), 2013 IEEE International Conference on
  • Conference_Location
    Las Vegas, NV
  • ISSN
    2158-3994
  • Print_ISBN
    978-1-4673-1361-2
  • Type

    conf

  • DOI
    10.1109/ICCE.2013.6486855
  • Filename
    6486855