• DocumentCode
    1687755
  • Title

    Experiments with QoS-Aware Gaming-on-Demand Service

  • Author

    Laulajainen, Jukka-Pekka ; Sutinen, Tiia ; Järvinen, Sari

  • Author_Institution
    VTT Tech. Res. Centre of Finland, Oulu
  • Volume
    1
  • fYear
    2006
  • Firstpage
    805
  • Lastpage
    810
  • Abstract
    This paper presents experiments with an adaptation architecture for a novel client-server based broadband gaming solution, a gaming-on-demand service. The adaptation solution was implemented to an experimental gaming-on-demand setup to evaluate its advantages by measuring adaptation performance under emulated real world network conditions. The obtained results show that the gaming-on-demand service performance is improved significantly when the adaptation solution is used
  • Keywords
    broadband networks; client-server systems; computer games; quality of service; QoS; adaptation architecture; client-server based broadband gaming; gaming-on-demand service; quality of service; Bandwidth; Condition monitoring; Decoding; Delay; Games; IPTV; Network servers; Quality of service; Streaming media; Videoconference;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Information Networking and Applications, 2006. AINA 2006. 20th International Conference on
  • Conference_Location
    Vienna
  • ISSN
    1550-445X
  • Print_ISBN
    0-7695-2466-4
  • Type

    conf

  • DOI
    10.1109/AINA.2006.175
  • Filename
    1620286