DocumentCode
1687755
Title
Experiments with QoS-Aware Gaming-on-Demand Service
Author
Laulajainen, Jukka-Pekka ; Sutinen, Tiia ; Järvinen, Sari
Author_Institution
VTT Tech. Res. Centre of Finland, Oulu
Volume
1
fYear
2006
Firstpage
805
Lastpage
810
Abstract
This paper presents experiments with an adaptation architecture for a novel client-server based broadband gaming solution, a gaming-on-demand service. The adaptation solution was implemented to an experimental gaming-on-demand setup to evaluate its advantages by measuring adaptation performance under emulated real world network conditions. The obtained results show that the gaming-on-demand service performance is improved significantly when the adaptation solution is used
Keywords
broadband networks; client-server systems; computer games; quality of service; QoS; adaptation architecture; client-server based broadband gaming; gaming-on-demand service; quality of service; Bandwidth; Condition monitoring; Decoding; Delay; Games; IPTV; Network servers; Quality of service; Streaming media; Videoconference;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Information Networking and Applications, 2006. AINA 2006. 20th International Conference on
Conference_Location
Vienna
ISSN
1550-445X
Print_ISBN
0-7695-2466-4
Type
conf
DOI
10.1109/AINA.2006.175
Filename
1620286
Link To Document