• DocumentCode
    1688123
  • Title

    Architectural walkthroughs using portal textures

  • Author

    Aliaga, Daniel G. ; Lastra, Anselmo A.

  • Author_Institution
    Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC, USA
  • fYear
    1997
  • Firstpage
    355
  • Lastpage
    362
  • Abstract
    This paper outlines a method to dynamically replace portals with textures in a cell-partitioned model. The rendering complexity is reduced to the geometry of the current cell thus increasing interactive performance. A portal is a generalization of windows and doors. It connects two adjacent cells (or rooms). Each portal of the current cell that is some distance away from the viewpoint is rendered as a texture. The portal texture (smoothly) returns to geometry when the viewpoint gets close to the portal. This way all portal sequences (not too close to the viewpoint) have a depth complexity of one. The size of each texture and distance at which the transition occurs is configurable for each portal.
  • Keywords
    architectural CAD; computational geometry; image texture; rendering (computer graphics); adjacent cells; architectural walkthroughs; cell-partitioned model; depth complexity; doors; interactive performance; portal textures; rendering complexity; windows; Buildings; Computer science; Displays; Geometry; Marine vehicles; Portals; Rendering (computer graphics); Runtime; Solid modeling; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization '97., Proceedings
  • Conference_Location
    Phoenix, AZ, USA
  • Print_ISBN
    0-8186-8262-0
  • Type

    conf

  • DOI
    10.1109/VISUAL.1997.663903
  • Filename
    663903