• DocumentCode
    1689853
  • Title

    A Markovian algorithm for creating immersive public-speaking audiences

  • Author

    Thomas, Nathan ; Evans, D. ; Russ, Samuel

  • fYear
    2013
  • Firstpage
    382
  • Lastpage
    383
  • Abstract
    A person´s view of this world is directly related to the type and amount of sensory data collected. Manipulating this sensory data would allow us to craft experiences in which we control every variable, granting an effective tool for immersion therapy. Consumer electronics has advanced to the point where consumer technologies, such as head-mounted displays and motion-tracking gaming systems, can be employed to create a cost-effective virtual reality (VR) system. One can now substitute sensory information using these technologies. This paper describes how one can gain a level of significant immersion within a virtual classroom for a participant that is given a speaking task, particularly a participant who stutters, and do so with low-cost consumer equipment.
  • Keywords
    Markov processes; data handling; medical computing; patient treatment; virtual reality; Markovian algorithm; VR system; consumer electronics; consumer technology; data manipulation; head-mounted display; immersion therapy; immersive public-speaking audience; motion-tracking gaming system; sensory data; speaking task; virtual classroom; virtual reality system; Consumer electronics; Educational institutions; Medical treatment; Public speaking; Solid modeling; Tracking; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (ICCE), 2013 IEEE International Conference on
  • Conference_Location
    Las Vegas, NV
  • ISSN
    2158-3994
  • Print_ISBN
    978-1-4673-1361-2
  • Type

    conf

  • DOI
    10.1109/ICCE.2013.6486939
  • Filename
    6486939