DocumentCode
1689853
Title
A Markovian algorithm for creating immersive public-speaking audiences
Author
Thomas, Nathan ; Evans, D. ; Russ, Samuel
fYear
2013
Firstpage
382
Lastpage
383
Abstract
A person´s view of this world is directly related to the type and amount of sensory data collected. Manipulating this sensory data would allow us to craft experiences in which we control every variable, granting an effective tool for immersion therapy. Consumer electronics has advanced to the point where consumer technologies, such as head-mounted displays and motion-tracking gaming systems, can be employed to create a cost-effective virtual reality (VR) system. One can now substitute sensory information using these technologies. This paper describes how one can gain a level of significant immersion within a virtual classroom for a participant that is given a speaking task, particularly a participant who stutters, and do so with low-cost consumer equipment.
Keywords
Markov processes; data handling; medical computing; patient treatment; virtual reality; Markovian algorithm; VR system; consumer electronics; consumer technology; data manipulation; head-mounted display; immersion therapy; immersive public-speaking audience; motion-tracking gaming system; sensory data; speaking task; virtual classroom; virtual reality system; Consumer electronics; Educational institutions; Medical treatment; Public speaking; Solid modeling; Tracking; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (ICCE), 2013 IEEE International Conference on
Conference_Location
Las Vegas, NV
ISSN
2158-3994
Print_ISBN
978-1-4673-1361-2
Type
conf
DOI
10.1109/ICCE.2013.6486939
Filename
6486939
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