DocumentCode :
1690194
Title :
Analysis Architecture of a Mobile Sports Replay System
Author :
Riley, Patrick F. ; Decker, Jeff C.
Author_Institution :
California Univ., Berkeley, CA
Volume :
2
fYear :
2006
Firstpage :
213
Lastpage :
218
Abstract :
mReplay (short for "mobile replay") is a solution to an intriguing problem: individuals attending sporting events have less information than those watching the same game on television. On television commentators discuss what is happening and plays can be replayed. In football, for example, controversial plays are often replayed in slow motion as the commentators explain the rules and what they think applies in a given situation. At many sporting events, there is no commentator to discuss what happened and there is often no replay-e.g. baseball. mReplay is a patent-pending information system that provides on-demand instant sports replay and traditional media convergence functionality to most mobile devices by capturing and processing a television signal. Devices include non-3G mobile phones, PDAs, the new Sony PSP, and mobile devices without video playback. mReplay also allows users to vote during the sporting event: for example, for their favorite play of the game, or on whether an officiating call was accurate, or for their favorite player. All of this can be done from the mobile device
Keywords :
mobile computing; mobile radio; open systems; sport; football; mReplay; mobile device; mobile sports replay system; patent-pending information system; television commentator; Convergence; Games; Information analysis; Information systems; Mobile handsets; Personal digital assistants; Signal processing; TV; Video on demand; Voting;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Information Networking and Applications, 2006. AINA 2006. 20th International Conference on
Conference_Location :
Vienna
ISSN :
1550-445X
Print_ISBN :
0-7695-2466-4
Type :
conf
DOI :
10.1109/AINA.2006.98
Filename :
1620379
Link To Document :
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