DocumentCode :
1692084
Title :
Constructing virtual air hockey game through the network
Author :
Matsuura, Hiroaki ; Abe, Norihiro ; Tanaka, Kazuaki ; Taki, Hirokazu
Author_Institution :
Kyushu Inst. of Technol. Graduate Sch.
Volume :
2
fYear :
2006
Abstract :
Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same physical law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of virtual air hockey game system
Keywords :
computer games; sport; virtual reality; VR space; rigid dynamics; virtual air hockey game; virtual reality; Computational modeling; Educational institutions; Graphics; Libraries; Object oriented modeling; Physics; Real time systems; Solids; Space technology; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Information Networking and Applications, 2006. AINA 2006. 20th International Conference on
Conference_Location :
Vienna
ISSN :
1550-445X
Print_ISBN :
0-7695-2466-4
Type :
conf
DOI :
10.1109/AINA.2006.133
Filename :
1620452
Link To Document :
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