DocumentCode
1692084
Title
Constructing virtual air hockey game through the network
Author
Matsuura, Hiroaki ; Abe, Norihiro ; Tanaka, Kazuaki ; Taki, Hirokazu
Author_Institution
Kyushu Inst. of Technol. Graduate Sch.
Volume
2
fYear
2006
Abstract
Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same physical law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of virtual air hockey game system
Keywords
computer games; sport; virtual reality; VR space; rigid dynamics; virtual air hockey game; virtual reality; Computational modeling; Educational institutions; Graphics; Libraries; Object oriented modeling; Physics; Real time systems; Solids; Space technology; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Information Networking and Applications, 2006. AINA 2006. 20th International Conference on
Conference_Location
Vienna
ISSN
1550-445X
Print_ISBN
0-7695-2466-4
Type
conf
DOI
10.1109/AINA.2006.133
Filename
1620452
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