• DocumentCode
    1692084
  • Title

    Constructing virtual air hockey game through the network

  • Author

    Matsuura, Hiroaki ; Abe, Norihiro ; Tanaka, Kazuaki ; Taki, Hirokazu

  • Author_Institution
    Kyushu Inst. of Technol. Graduate Sch.
  • Volume
    2
  • fYear
    2006
  • Abstract
    Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same physical law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of virtual air hockey game system
  • Keywords
    computer games; sport; virtual reality; VR space; rigid dynamics; virtual air hockey game; virtual reality; Computational modeling; Educational institutions; Graphics; Libraries; Object oriented modeling; Physics; Real time systems; Solids; Space technology; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Information Networking and Applications, 2006. AINA 2006. 20th International Conference on
  • Conference_Location
    Vienna
  • ISSN
    1550-445X
  • Print_ISBN
    0-7695-2466-4
  • Type

    conf

  • DOI
    10.1109/AINA.2006.133
  • Filename
    1620452