Title :
Constructing virtual air hockey game through the network
Author :
Matsuura, Hiroaki ; Abe, Norihiro ; Tanaka, Kazuaki ; Taki, Hirokazu
Author_Institution :
Kyushu Inst. of Technol. Graduate Sch.
Abstract :
Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same physical law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of virtual air hockey game system
Keywords :
computer games; sport; virtual reality; VR space; rigid dynamics; virtual air hockey game; virtual reality; Computational modeling; Educational institutions; Graphics; Libraries; Object oriented modeling; Physics; Real time systems; Solids; Space technology; Virtual reality;
Conference_Titel :
Advanced Information Networking and Applications, 2006. AINA 2006. 20th International Conference on
Conference_Location :
Vienna
Print_ISBN :
0-7695-2466-4
DOI :
10.1109/AINA.2006.133