• DocumentCode
    1692413
  • Title

    A review of real-time terrain rendering techniques

  • Author

    Fan, Ming ; Tang, Min ; Dong, Jinxiang

  • Author_Institution
    State Key Lab. of CAD&CG, Zhejiang Univ., Hangzhou, China
  • Volume
    1
  • fYear
    2004
  • Firstpage
    685
  • Abstract
    Terrain rendering is used widely in many 3D applications, such as virtual reality applications, 3D games, flight simulators and geological visualization programs. Most of those require terrains to be rendered at interactive rates, so a lot of researches on real-time terrain rendering have been done. This review provides an introduction to various contemporary real-time techniques for terrain rendering. These techniques are classified into two categories: the techniques based on polygon-models and the ones based on voxel models. Each category is introduced in a main section. In each section, corresponding modeling, texture mapping and lighting methods are involved. In the last section, some directions of future work are given.
  • Keywords
    computational geometry; image texture; real-time systems; rendering (computer graphics); solid modelling; terrain mapping; 3D applications; 3D games; flight simulators; geological visualization programs; lighting methods; polygon-models; real-time terrain rendering techniques; texture mapping; virtual reality applications; voxel models; Computational modeling; Geology; Geometry; Image databases; Large-scale systems; Pipelines; Rendering (computer graphics); Spatial databases; Terrain mapping; Tin;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Supported Cooperative Work in Design, 2004. Proceedings. The 8th International Conference on
  • Print_ISBN
    0-7803-7941-1
  • Type

    conf

  • DOI
    10.1109/CACWD.2004.1349112
  • Filename
    1349112