DocumentCode
1695887
Title
A linguistic model for computer graphics
Author
Tokuta, Alade ; Staudhammer, John
Author_Institution
Dept. of Comput. Sci. & Eng., South Florida Univ., Tampa, FL, USA
fYear
1988
Firstpage
262
Lastpage
268
Abstract
A computer program is described that allows the creation and manipulation of three-dimensional object assemblies using a natural language (English). An object or a grouping of objects is mapped as a point or a set of points in a multidimensional space and the coordinates in that space. In this system, new concepts can be input in a conversational manner that is based on combinations of previously defined concepts. These concepts are then reevaluated and can be subsequently used to form higher-level concepts at the operator´s discretion. New object concepts exist as hierarchical structures of points in a multidimensional feature space, based on more primitive objects. The concept-space model is a quantitative medium for the representation of visual and verbal concepts and is compatible with accepted qualitative linguistic theories. A portion of the model is implemented as a natural-language-based computer graphics language. A sample dialogue with the program is discussed
Keywords
computational linguistics; computer graphics; natural languages; user interfaces; English; computer graphics; concept-space model; linguistic model; multidimensional feature space; natural language; three-dimensional object assemblies; Brain modeling; Computer graphics; Computer worms; Context awareness; Dictionaries; Image analysis; Natural languages; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Computers and Communications, 1988. Conference Proceedings., Seventh Annual International Phoenix Conference on
Conference_Location
Scottsdale, AZ
Print_ISBN
0-8186-0830-7
Type
conf
DOI
10.1109/PCCC.1988.10082
Filename
10082
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