DocumentCode
1696794
Title
Business Games as Pedagogical Tools
Author
Ben-Zvi, Tal ; Carton, Thomas C.
Author_Institution
Stevens Inst. of Technol., Hoboken
fYear
2007
Firstpage
1514
Lastpage
1518
Abstract
This paper discusses business games as teaching tools in technology management (TM). The discipline´s traditional teaching methods, while appropriate for the dissemination of foundational knowledge, may not be the optimal means to provide students with a platform to link abstract concepts and real world problems. We suggest that business simulation games are an effective way to engage students in TM topics; that they prepare students to understand and cope with the ambiguities associated with real-world organizations. Specifically, we discuss our experience with the International Operations Simulation Mark/2000 (INTOPIA), a game designed to channel students into a stream of entrepreneurial decision-making. We employed the game over 12 semesters with approximately 1000 advanced MBA candidates. Our findings indicate that business games represent a sufficiently novel approach to teaching and learning.
Keywords
computer games; decision making; management education; organisational aspects; teaching; technology management; INTOPIA; International Operations Simulation Mark 2000; MBA candidates; business simulation games; entrepreneurial decision-making; foundational knowledge dissemination; pedagogical tools; teaching tools; technology management; Computer aided instruction; Decision making; Education; Educational institutions; Game theory; Knowledge management; Mirrors; Multidimensional systems; Paper technology; Technology management;
fLanguage
English
Publisher
ieee
Conference_Titel
Management of Engineering and Technology, Portland International Center for
Conference_Location
Portland, OR
Print_ISBN
978-1-8908-4315-1
Electronic_ISBN
978-1-8908-4315-1
Type
conf
DOI
10.1109/PICMET.2007.4349473
Filename
4349473
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