• DocumentCode
    1702455
  • Title

    Animation using accelerated ray tracing on a hypercube

  • Author

    Grimstead, I.J. ; Hurley, S.

  • Author_Institution
    Dept. of Comput. Math., Univ. of Wales Coll. of Cardiff, UK
  • fYear
    1994
  • fDate
    2/1/1994 12:00:00 AM
  • Firstpage
    42401
  • Lastpage
    42404
  • Abstract
    Ray-tracing is an image synthesis method producing some of the most photorealistic images to date. The method is taken from classical optics, where rays of light are traced around a scene inside the computer and results are plotted into the resulting image. This simple technique enables refraction, reflection and shadowing to be created in the same algorithm. The drawback, however, is that the method is very computationally expensive, and hence requires accelerating to enable images to be produced in a reasonable time. Most of the time spent in any ray-tracing algorithm is spent in ray-object intersection tests, so techniques to accelerate the ray tracing process have concentrated on this problem. Two acceleration techniques are investigated, those of parallelism and temporal coherence
  • Keywords
    computer animation; hypercube networks; parallel programming; ray tracing; accelerated ray tracing; animation; classical optics; computationally expensive; hypercube; image synthesis method; parallelism; photorealistic images; ray-object intersection tests; reflection; refraction; shadowing; temporal coherence;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    High Performance Applications of Parallel Architectures, IEE Colloquium on
  • Conference_Location
    London
  • Type

    conf

  • Filename
    280313