Title :
Keynote presentation: Taking the “virtual” out of virtual reality
Author_Institution :
Univ. of California, Berkeley, CA, USA
Abstract :
Summary form only given. Today´s graphics programs cannot only produce stunning photo-realistic images or convincingly real scene displays for interactive exploration, they can also produce physical output - thanks to the emergence of several different layered manufacturing technologies. For many design activities creating tangible models through some rapid-prototyping prcess is a new and crucial feedback loop for debugging the functionality or customer-appeal of a new product. Dr. Séquin has two decades of experience with creating mathematical visualization models and designs ranging from university buildings to abstract geometrical sculptures. Turning these virtual creations into physical realities, however, raises a whole new set of issues that are often overlooked in the initial virtual design phase.
Keywords :
data visualisation; program debugging; software prototyping; virtual reality; abstract geometrical sculptures; graphics programs; interactive exploration; mathematical visualization models; rapid-prototyping prcess; stunning photo-realistic images; tangible models; university buildings; virtual reality;
Conference_Titel :
Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
Conference_Location :
Costa Mesa, CA
Print_ISBN :
978-1-4673-1247-9
DOI :
10.1109/VR.2012.6180863