DocumentCode :
1705612
Title :
Puzzle assembly training: Real world vs. virtual environment
Author :
Oren, Mike ; Carlson, Patrick ; Gilbert, Stephen ; Vance, Judy M.
Author_Institution :
Human Comput. Interaction Program, Iowa State Univ., Ames, IA, USA
fYear :
2012
Firstpage :
27
Lastpage :
30
Abstract :
While training participants to assemble a 3D wooden burr puzzle, we compared results of training in a stereoscopic, head tracked virtual assembly environment utilizing haptic devices and data gloves with real world training. While virtual training took participants about three times longer, the group that used the virtual environment was able to assemble the physical test puzzle about three times faster than the group trained with the physical puzzle. We present several possible cognitive explanations for these results and our plans for future exploration of the factors that improve the effectiveness of virtual process training over real world experience.
Keywords :
virtual reality; 3D wooden burr puzzle; data gloves; haptic devices; physical test puzzle; puzzle assembly training; virtual assembly; virtual environment; virtual process training; virtual training; Assembly; Haptic interfaces; Testing; Training; Virtual environments; Virtual groups; Assembly; cognition; haptics; training; virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
Conference_Location :
Costa Mesa, CA
ISSN :
1087-8270
Print_ISBN :
978-1-4673-1247-9
Type :
conf
DOI :
10.1109/VR.2012.6180873
Filename :
6180873
Link To Document :
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