DocumentCode
1705773
Title
A user study to understand motion visualization in virtual reality
Author
Coffey, Dane ; Korsakov, Fedor ; Ewert, Marcus ; Hagh-Shenas, Haleh ; Thorson, Lauren ; Keefe, Daniel F.
Author_Institution
Dept. of Comput. Sci. & Eng., Univ. of Minnesota, Minneapolis, MN, USA
fYear
2012
Firstpage
63
Lastpage
64
Abstract
Studies of motion are fundamental to science. For centuries, pictures of motion have factored importantly in making scientific discoveries possible. Today, there is perhaps no tool more powerful than interactive virtual reality (VR) for conveying complex space-time data to scientists, doctors, and others; however, relatively little is known about how to design virtual environments in order to best facilitate these analyses. In designing virtual environments for presenting scientific motion data (e.g., 4D data captured via medical imaging or motion tracking) our intuition is most often to “reanimate” these data in VR, displaying moving virtual bones and other 3D structures in virtual space as if the viewer were watching the data being collected in a biomechanics lab. However, recent research in other contexts suggests that although animated displays are effective for presenting known trends, static displays are more effective for data analysis.
Keywords
biomechanics; computer animation; solid modelling; virtual reality; 3D structures; animated displays; biomechanics lab; complex space-time data; data analysis; interactive virtual reality tool; motion visualization; moving virtual bones displaying; scientific discoveries; virtual environments; Aerospace electronics; Animation; Data visualization; Space vehicles; Taxonomy; Three dimensional displays; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
Conference_Location
Costa Mesa, CA
ISSN
1087-8270
Print_ISBN
978-1-4673-1247-9
Type
conf
DOI
10.1109/VR.2012.6180883
Filename
6180883
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