• DocumentCode
    1706123
  • Title

    Towards a linguistically motivated model for selection in virtual reality

  • Author

    Pfeiffer, Thies

  • Author_Institution
    A.I. Group, Bielefeld Univ., Bielefeld, Germany
  • fYear
    2012
  • Firstpage
    89
  • Lastpage
    90
  • Abstract
    Swiftness and robustness of natural communication is tied to the redundancy and complementarity found in our multimodal communication. Swiftness and robustness of human-computer interaction (HCI) is also a key to the success of a virtual reality (VR) environment. The interpretation of multimodal interaction signals has therefore been considered a high goal in VR research, e.g. following the visions of Bolt´s put-that-there in 1980 [1]. It is our impression that research on user interfaces for VR systems has been focused primarily on finding and evaluating technical solutions and thus followed a technology-oriented approach to HCI. In this article, we argue to complement this by a human-oriented approach based on the observation of human-human interaction. The aim is to find models of human-human interaction that can be used to create user interfaces that feel natural. As the field of Linguistics is dedicated to the observation and modeling of human-human communication, it could be worthwhile to approach natural user interfaces from a linguistic perspective. We expect at least two benefits from following this approach. First, the human-oriented approach substantiates our understanding of natural human interactions. Second, it brings about a new perspective by taking the interaction capabilities of a human addressee into account, which are not often explicitly considered or compared with that of the system. As a consequence of following both approaches to create user interfaces, we expect more general models of human interaction to emerge.
  • Keywords
    human computer interaction; user interfaces; virtual reality; Bolt put-that-there; HCI; VR research; human addressee; human-computer interaction; human-human communication; human-human interaction; human-oriented approach; linguistically motivated model; multimodal communication; multimodal interaction signals; natural communication; natural user interfaces; technology-oriented approach; virtual reality environment; Context; Human computer interaction; Humans; Pragmatics; Solid modeling; Virtual reality; Augmented and Virtual Realities; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems — Artificial; H.5.2 [Information Interfaces and Presentation]: User Interfaces — Natural Language; I.3.6 [Computer Graphics]: Methodology and Techniques — Interaction Techniques;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
  • Conference_Location
    Costa Mesa, CA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4673-1247-9
  • Type

    conf

  • DOI
    10.1109/VR.2012.6180896
  • Filename
    6180896