DocumentCode
1706123
Title
Towards a linguistically motivated model for selection in virtual reality
Author
Pfeiffer, Thies
Author_Institution
A.I. Group, Bielefeld Univ., Bielefeld, Germany
fYear
2012
Firstpage
89
Lastpage
90
Abstract
Swiftness and robustness of natural communication is tied to the redundancy and complementarity found in our multimodal communication. Swiftness and robustness of human-computer interaction (HCI) is also a key to the success of a virtual reality (VR) environment. The interpretation of multimodal interaction signals has therefore been considered a high goal in VR research, e.g. following the visions of Bolt´s put-that-there in 1980 [1]. It is our impression that research on user interfaces for VR systems has been focused primarily on finding and evaluating technical solutions and thus followed a technology-oriented approach to HCI. In this article, we argue to complement this by a human-oriented approach based on the observation of human-human interaction. The aim is to find models of human-human interaction that can be used to create user interfaces that feel natural. As the field of Linguistics is dedicated to the observation and modeling of human-human communication, it could be worthwhile to approach natural user interfaces from a linguistic perspective. We expect at least two benefits from following this approach. First, the human-oriented approach substantiates our understanding of natural human interactions. Second, it brings about a new perspective by taking the interaction capabilities of a human addressee into account, which are not often explicitly considered or compared with that of the system. As a consequence of following both approaches to create user interfaces, we expect more general models of human interaction to emerge.
Keywords
human computer interaction; user interfaces; virtual reality; Bolt put-that-there; HCI; VR research; human addressee; human-computer interaction; human-human communication; human-human interaction; human-oriented approach; linguistically motivated model; multimodal communication; multimodal interaction signals; natural communication; natural user interfaces; technology-oriented approach; virtual reality environment; Context; Human computer interaction; Humans; Pragmatics; Solid modeling; Virtual reality; Augmented and Virtual Realities; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems — Artificial; H.5.2 [Information Interfaces and Presentation]: User Interfaces — Natural Language; I.3.6 [Computer Graphics]: Methodology and Techniques — Interaction Techniques;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
Conference_Location
Costa Mesa, CA
ISSN
1087-8270
Print_ISBN
978-1-4673-1247-9
Type
conf
DOI
10.1109/VR.2012.6180896
Filename
6180896
Link To Document