Title :
Performance measurements for the Microsoft Kinect skeleton
Author :
Livingston, Mark A. ; Sebastian, Jay ; Ai, Zhuming ; Decker, Jonathan W.
Abstract :
The Microsoft Kinect for Xbox 360 (“Kinect”) provides a convenient and inexpensive depth sensor and, with the Microsoft software development kit, a skeleton tracker (Figure 2). These have great potential to be useful as virtual environment (VE) control interfaces for avatars or for viewpoint control. In order to determine its suitability for our applications, we devised and conducted tests to measure standard performance specifications for tracking systems. We evaluated the noise, accuracy, resolution, and latency of the skeleton tracking software. We also measured the range in which the person being tracked must be in order to achieve these values.
Keywords :
avatars; virtual reality; Microsoft Kinect skeleton; Microsoft software development kit; Xbox 360; avatars; depth sensor; performance measurement; skeleton tracker; tracking systems; viewpoint control; virtual environment control interfaces; Accuracy; Joints; Mice; Noise; Software; Wrist; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism — Virtual reality H.5.2 [Information Interfaces and Presentation]: User Interfaces — Input devices and strategies;
Conference_Titel :
Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
Conference_Location :
Costa Mesa, CA
Print_ISBN :
978-1-4673-1247-9
DOI :
10.1109/VR.2012.6180911