• DocumentCode
    1706945
  • Title

    Acoustically enriched virtual worlds with minimum effort

  • Author

    Fröhlich, Julia ; Wachsmuth, Ipke

  • Author_Institution
    AI & VR Lab., Bielefeld Univ., Bielefeld, Germany
  • fYear
    2012
  • Firstpage
    147
  • Lastpage
    148
  • Abstract
    To improve user experiences and immersion within virtual environments auditory experience has long been claimed to be of notable importance [1]. This paper introduces a framework, in which objects, enriched with information about their sound properties, are being processed to generate virtual sound sources. This is done with an automatic processing of the 3D-scene and therefore minimizes the effort needed to develop a multimodal virtual world. In order to create a comprehensive auditory experience different types of sound sources have to be distinguished. We propose a differentiation into three classes: locally bound static sounds, dynamically created event based sounds, and ambient sounds to create spatial atmosphere.
  • Keywords
    acoustic signal processing; virtual reality; 3D-scene; multimodal virtual world; sound properties; spatial atmosphere; virtual environments auditory experience; virtual reality; virtual sound sources; Acoustics; Atmosphere; Rendering (computer graphics); Semantics; Virtual environments; H.5.2 [Information Interfaces and Presentation]: User Interfaces — Auditory (non-speech) feedback; H.5.5 [Information Interfaces and Presentation]: Sound and Music Computing — Methodologies and techniques; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism — Virtual Reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
  • Conference_Location
    Costa Mesa, CA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4673-1247-9
  • Type

    conf

  • DOI
    10.1109/VR.2012.6180924
  • Filename
    6180924