DocumentCode
1706945
Title
Acoustically enriched virtual worlds with minimum effort
Author
Fröhlich, Julia ; Wachsmuth, Ipke
Author_Institution
AI & VR Lab., Bielefeld Univ., Bielefeld, Germany
fYear
2012
Firstpage
147
Lastpage
148
Abstract
To improve user experiences and immersion within virtual environments auditory experience has long been claimed to be of notable importance [1]. This paper introduces a framework, in which objects, enriched with information about their sound properties, are being processed to generate virtual sound sources. This is done with an automatic processing of the 3D-scene and therefore minimizes the effort needed to develop a multimodal virtual world. In order to create a comprehensive auditory experience different types of sound sources have to be distinguished. We propose a differentiation into three classes: locally bound static sounds, dynamically created event based sounds, and ambient sounds to create spatial atmosphere.
Keywords
acoustic signal processing; virtual reality; 3D-scene; multimodal virtual world; sound properties; spatial atmosphere; virtual environments auditory experience; virtual reality; virtual sound sources; Acoustics; Atmosphere; Rendering (computer graphics); Semantics; Virtual environments; H.5.2 [Information Interfaces and Presentation]: User Interfaces — Auditory (non-speech) feedback; H.5.5 [Information Interfaces and Presentation]: Sound and Music Computing — Methodologies and techniques; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism — Virtual Reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
Conference_Location
Costa Mesa, CA
ISSN
1087-8270
Print_ISBN
978-1-4673-1247-9
Type
conf
DOI
10.1109/VR.2012.6180924
Filename
6180924
Link To Document