DocumentCode
1707267
Title
Interactive game-based rehabilitation using the Microsoft Kinect
Author
Lange, Belinda ; Koenig, Sebastian ; McConnell, Eric ; Chang, Chien-Yen ; Juang, Rick ; Suma, Evan ; Bolas, Mark ; Rizzo, Albert
Author_Institution
Inst. for Creative Technol., Univ. of Southern California, Playa Vista, CA, USA
fYear
2012
Firstpage
171
Lastpage
172
Abstract
Using video games in rehabilitation settings has the potential to provide patients with fun and motivating exercise tools. Within the Medical VR and MxR groups at the USC Institute for Creative Technologies, we have been leveraging the technology of the Microsoft Kinect 3D depth-sensing camera. Our Kinect-based rehabilitation game “JewelMine” consists of a set of static balance training exercises which encourage the players to reach out of their base of support. We plan to demonstrate a sophisticated post-session analysis tool and several content themes which can be changed dynamically during a therapy session.
Keywords
biomechanics; cameras; computer games; patient rehabilitation; user interfaces; virtual reality; JewelMine; Kinect-based rehabilitation game; Microsoft Kinect 3D depth-sensing camera; MxR groups; USC Institute for Creative Technologies; interactive game-based rehabilitation; medical VR; motivating exercise tools; sophisticated post-session analysis tool; therapy session; video games; Educational institutions; Games; Medical treatment; Prototypes; Stress; Training; Virtual reality; Virtual reality; balance training; full-body tracking; physical therapy; rehabilitation;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
Conference_Location
Costa Mesa, CA
ISSN
1087-8270
Print_ISBN
978-1-4673-1247-9
Type
conf
DOI
10.1109/VR.2012.6180935
Filename
6180935
Link To Document