• DocumentCode
    1707267
  • Title

    Interactive game-based rehabilitation using the Microsoft Kinect

  • Author

    Lange, Belinda ; Koenig, Sebastian ; McConnell, Eric ; Chang, Chien-Yen ; Juang, Rick ; Suma, Evan ; Bolas, Mark ; Rizzo, Albert

  • Author_Institution
    Inst. for Creative Technol., Univ. of Southern California, Playa Vista, CA, USA
  • fYear
    2012
  • Firstpage
    171
  • Lastpage
    172
  • Abstract
    Using video games in rehabilitation settings has the potential to provide patients with fun and motivating exercise tools. Within the Medical VR and MxR groups at the USC Institute for Creative Technologies, we have been leveraging the technology of the Microsoft Kinect 3D depth-sensing camera. Our Kinect-based rehabilitation game “JewelMine” consists of a set of static balance training exercises which encourage the players to reach out of their base of support. We plan to demonstrate a sophisticated post-session analysis tool and several content themes which can be changed dynamically during a therapy session.
  • Keywords
    biomechanics; cameras; computer games; patient rehabilitation; user interfaces; virtual reality; JewelMine; Kinect-based rehabilitation game; Microsoft Kinect 3D depth-sensing camera; MxR groups; USC Institute for Creative Technologies; interactive game-based rehabilitation; medical VR; motivating exercise tools; sophisticated post-session analysis tool; therapy session; video games; Educational institutions; Games; Medical treatment; Prototypes; Stress; Training; Virtual reality; Virtual reality; balance training; full-body tracking; physical therapy; rehabilitation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
  • Conference_Location
    Costa Mesa, CA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4673-1247-9
  • Type

    conf

  • DOI
    10.1109/VR.2012.6180935
  • Filename
    6180935