DocumentCode
1707937
Title
ESSL compiler for embedded 3D graphics architecture
Author
Robart, Mathieu ; Hill, Steve
Author_Institution
STMicroelectronics, Bristol
fYear
2009
Firstpage
1
Lastpage
2
Abstract
This paper describes the global architecture and behavior of an ESSL compiler, based on the ES shading language for OpenGL ES 2.0 defined by the Khronos specification. This compiler is running at driver level, and processes shader code destined to run over a proprietary programmable 3D graphics pipeline functional model.
Keywords
computer graphics; program compilers; ES shading language; ESSL compiler; Khronos specification; OpenGL ES 2.0; embedded 3D graphics architecture; programmable 3D graphics pipeline functional model; shader code; Arithmetic; Assembly; Geometry; Graphics; High level languages; Layout; Pipelines; Pixel; Program processors; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics, 2009. ICCE '09. Digest of Technical Papers International Conference on
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4244-4701-5
Electronic_ISBN
978-1-4244-2559-4
Type
conf
DOI
10.1109/ICCE.2009.5012154
Filename
5012154
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