• DocumentCode
    1708905
  • Title

    Augmenting augmented reality with pairwise interactions: The case of Count Luigi Ferdinando Marsili shooting game

  • Author

    Roccetti, M. ; Marfia, G. ; Amoroso, A. ; Caraceni, S. ; Varni, Angelo

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Bologna, Bologna, Italy
  • fYear
    2012
  • Firstpage
    467
  • Lastpage
    471
  • Abstract
    Thanks to an ever increasing processing power that can today support advanced graphical capabilities within high bandwidth mobile devices, augmented reality technologies are now ubiquitous, finding profitable uses in a wide variety of scenarios. Augmented reality principles, in fact, can be beneficially put to good use within many types of mobile applications: for example, augmented city guides can properly display additional virtual objects that show how a monument was at the time of its construction (e.g., the Colosseum with the inclusion of its missing parts), or augmented games can add fictitious characters and objects to real world settings in proper places (e.g., Lara Croft in search of Bartoli in Venice). Nonetheless, the totality of such augmented mobile applications, to the best of our knowledge, limit the interactions that may occur to those that can happen between a single mobile user and the objects that are displayed on his/her mobile platform screen. In this work, we show that it is possible to devise a new interaction paradigm, augmenting augmented reality apps with the interactions that may occur between multiple users via the virtual objects displayed on multiple mobile platforms. In particular, we applied such ideas to the devise of a shooting game set in the 17th century to celebrate the 300th anniversary since the foundation of the Academy of Science of Bologna by Count Luigi Ferdinando Marsili. The paper describes and discusses the design choices and the technical issues at the basis of our system.
  • Keywords
    augmented reality; computer games; mobile computing; Count Luigi Ferdinando Marsili shooting game; augmented games; augmented mobile applications; augmented reality; pairwise interactions; Augmented reality; Educational institutions; Games; Mobile communication; Mobile handsets; Servers; Visualization; Academy of Science of Bologna; Augmented Reality; Interactive AR; Luigi Ferdinando Marsili; Mobile AR;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Communications and Networking Conference (CCNC), 2012 IEEE
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4577-2070-3
  • Type

    conf

  • DOI
    10.1109/CCNC.2012.6181002
  • Filename
    6181002