DocumentCode
1709046
Title
The effect of router buffer size on subjective gaming quality estimators based on delay and jitter
Author
Saldana, Jose ; Fernández-Navajas, Julián ; Ruiz-Mas, José ; Navarro, Eduardo Viruete ; Casadesus, Luis
Author_Institution
Dept. IEC., CPS Univ., Zaragoza, Spain
fYear
2012
Firstpage
482
Lastpage
486
Abstract
This work presents a study of the effect of router buffer size on the subjective quality experienced by players of online games, which is a service with very tight real-time requirements. Quality estimators for other real-time services like e.g. VoIP were developed years ago, and they are commonly used when planning a new telephony system. They mainly use delay and loss as KPI (Key Performance Indicators). Subjective quality estimators, analogous to VoIP ones, have also been developed for online games, and some of them are based on delay and jitter, but they do not consider packet loss because many games have highly effective loss handling algorithms. This fact has some implications related to the size of router buffers. If it is too big it may add delay and jitter which are not acceptable for gamers. So a study has been conducted, showing that tiny buffers (some tens of kB) are more adequate in order to maintain game quality in acceptable levels.
Keywords
computer games; computer network performance evaluation; delays; performance evaluation; quality of service; real-time systems; KPI; VoIP; delay; jitter; key performance indicator; loss handling algorithms; online game players; packet loss; real-time services; router buffer size; subjective gaming quality estimators; telephony system; Bandwidth; Delay; Games; Internet; Jitter; Real time systems; Servers; FPS; MOS; QoE; QoS; buffer size; online gaming; subjective quality;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Communications and Networking Conference (CCNC), 2012 IEEE
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4577-2070-3
Type
conf
DOI
10.1109/CCNC.2012.6181008
Filename
6181008
Link To Document