• DocumentCode
    1711739
  • Title

    Inpainting-based multi-view synthesis algorithms and its GPU accelerated implementation

  • Author

    Pin-Chen Kuo ; Jhih-Ming Lin ; Bin-Da Liu ; Jar-Ferr Yang

  • Author_Institution
    Dept. of Electr. Eng., Nat. Cheng Kung Univ., Tainan, Taiwan
  • fYear
    2013
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Holes and cracks filling is the most important issue in depth-image-based rendering algorithms. This paper proposed an inpainting-based depth-image-based rendering algorithm for virtual view synthesis. Firstly, a texture-based interpolation method is applied for cracks filling. Then, the inpainting-based algorithm is used for holes filling. Finally, the graphic processing unit is employed to realize the proposed method. Simulation results show that the proposed algorithm has 51 times speeded up for synthesis virtual view with better quality.
  • Keywords
    graphics processing units; interpolation; rendering (computer graphics); three-dimensional displays; GPU accelerated implementation; cracks filling; graphic processing unit; holes filling; inpainting-based depth-image-based rendering algorithm; inpainting-based multiview synthesis algorithms; texture-based interpolation method; virtual view synthesis; Interpolation; Rendering (computer graphics); TV; Depth-image-based rendering (DIBR); GPU; Inpainting; View Synthesis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information, Communications and Signal Processing (ICICS) 2013 9th International Conference on
  • Conference_Location
    Tainan
  • Print_ISBN
    978-1-4799-0433-4
  • Type

    conf

  • DOI
    10.1109/ICICS.2013.6782828
  • Filename
    6782828