DocumentCode
1712254
Title
Increasing believability: agents that justify their actions
Author
Pisan, Yusuf ; Nayak, Abhaya
Author_Institution
Dept. of Comput., Macquarie Univ., Sydney, NSW, Australia
Volume
3
fYear
2001
fDate
6/23/1905 12:00:00 AM
Firstpage
1347
Lastpage
1350
Abstract
Creating believable agents that can communicate and collaborate with the player is one of the big challenges in developing computer games. We propose an architecture that uses a logic-based truth maintenance system coupled with a rule engine to create articulate agents capable of having conversations with the player. Our preliminary investigation shows that this framework can be used to develop a new style of computer game where the player actively learns through interacting with the computer characters
Keywords
belief maintenance; computer games; interactive systems; knowledge based systems; software agents; truth maintenance; action justification; autonomous agent; believable agents; computer game; interactive system; rule engine; truth maintenance; Atmosphere; Autonomous agents; Collaboration; Computer architecture; Computer graphics; Engines; Hardware; Humans; Military computing; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Fuzzy Systems, 2001. The 10th IEEE International Conference on
Conference_Location
Melbourne, Vic.
Print_ISBN
0-7803-7293-X
Type
conf
DOI
10.1109/FUZZ.2001.1008907
Filename
1008907
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