DocumentCode :
1712292
Title :
Computer games with intelligence
Author :
Johnson, Daniel ; Wiles, Janet
Author_Institution :
Sch. of Comput. Sci. & Electr. Eng., Queensland Univ., St. Lucia, Qld., Australia
Volume :
3
fYear :
2001
fDate :
6/23/1905 12:00:00 AM
Firstpage :
1355
Lastpage :
1358
Abstract :
Artificial intelligence (AI) is playing an increasingly important role in the success or failure of computer games. The paper explores the use of AI in games focusing on difficulties faced by game developers and techniques that have proven useful. An argument is presented for the value of collaboration between the game and academic AI communities
Keywords :
artificial life; computer games; genetic algorithms; learning (artificial intelligence); neural nets; AI; artificial intelligence; artificial life; computer games; evolutionary Algorithms; learning; neural networks; Artificial intelligence; Artificial neural networks; Automata; Biological neural networks; Evolutionary computation; Expert systems; Fuzzy logic; Fuzzy systems; Games; Toy industry;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Fuzzy Systems, 2001. The 10th IEEE International Conference on
Conference_Location :
Melbourne, Vic.
Print_ISBN :
0-7803-7293-X
Type :
conf
DOI :
10.1109/FUZZ.2001.1008909
Filename :
1008909
Link To Document :
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