DocumentCode
1712311
Title
Real-time lip tracking for virtual lip implementation in virtual environments and computer games
Author
Jian, Zhang ; Kaynak, Mustafa Nazmi ; Cheok, Adrian David ; Ko Chi Chung
Author_Institution
Nat. Univ. of Singapore, Singapore
Volume
3
fYear
2001
fDate
6/23/1905 12:00:00 AM
Firstpage
1359
Lastpage
1362
Abstract
The use of soft computing for virtual object implementation is a novel technique that has received a lot of attention in the last few years. This field is very useful especially for applications related to computer games and virtual environments. One of the application areas is the use of real time lip tracking information for the implementation of the virtual lips in animated characters. The increased computing power of computers has made it possible to do real time lip tracking. This real time lip tracking information can be used to implement and control a virtual lip. On the other hand, the use of soft computing to represent the real time lip parameters enables us to have a more robust and flexible system which can compensate for the potential errors of lip tracking. In this paper we present a system which generates real time lip information for soft computing based virtual animated lips
Keywords
computer animation; computer games; feature extraction; fuzzy set theory; real-time systems; tracking; virtual reality; computer games; feature extraction; fuzzy set theory; lip tracking; parabola curve fitting; real time systems; soft computing; virtual animated lips; virtual reality; Animation; Application software; Computer applications; Feature extraction; Image quality; Lips; Real time systems; Robustness; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Fuzzy Systems, 2001. The 10th IEEE International Conference on
Conference_Location
Melbourne, Vic.
Print_ISBN
0-7803-7293-X
Type
conf
DOI
10.1109/FUZZ.2001.1008910
Filename
1008910
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