• DocumentCode
    171354
  • Title

    Validity and reliability of kinect for measuring shoulder joint angles

  • Author

    Huber, Meghan E. ; Seitz, Amee L. ; Leeser, Miriam ; Sternad, Dagmar

  • Author_Institution
    Bioeng., Northeastern Univ., Boston, MA, USA
  • fYear
    2014
  • fDate
    25-27 April 2014
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    Virtual reality-based physical rehabilitation, or virtual rehabilitation, provides several advantages over conventional therapy. These include the capacity to provide patient-specific treatment that adapts with functional improvements over practice, obtain quantitative measures of progress, deliver real-time performance feedback through varying modalities, and improve adherence by heightening patient motivation and entertainment. By exploiting commercially available gaming technology, virtual rehabilitation systems can even be developed at a low cost and conveniently used in the home for outpatient therapy. The Microsoft Kinect is one such gaming technology that has gained recent popularity within the virtual rehabilitation community. This highly advanced, and yet low cost, sensor enables users to interact with the system by monitoring 3D body movements, making its clinical utility highly attractive to the rehabilitation community. Before the use of this technology can be translated into the clinical setting, ensuring its precision and accuracy of measuring joint motion is paramount. The present study aimed to test the reliability and validity of upper extremity joint angle measurements with the Kinect for shoulder rehabilitation. Results indicate that while the Kinect is reliable for measuring shoulder joint angles in the frontal view, it is only valid for non-occlusive poses compared to the gold (magnetic tracker) and clinical (goniometer) standards for the shoulder.
  • Keywords
    angular measurement; biomedical measurement; computer games; medical computing; motion measurement; patient rehabilitation; patient treatment; 3D body movements; Microsoft Kinect reliability; Microsoft Kinect validity; gaming technology; goniometer; joint motion measurement; magnetic tracker; outpatient therapy; patient-specific treatment; shoulder joint angle measurement; shoulder rehabilitation; virtual reality-based physical rehabilitation; virtual rehabilitation system; Goniometers; Joints; Medical treatment; Motion measurement; Reliability; Shoulder; Three-dimensional displays; Kinect; measurement accuracy; rehabilitation; reliability; validity; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Bioengineering Conference (NEBEC), 2014 40th Annual Northeast
  • Conference_Location
    Boston, MA
  • Type

    conf

  • DOI
    10.1109/NEBEC.2014.6972818
  • Filename
    6972818