DocumentCode
1717696
Title
Computer graphics for Jurassic Park
Author
Enderton, E.
fYear
1994
Firstpage
456
Lastpage
457
Abstract
The creation of organic, visually rich computer animation requires large amounts of information. Digital artists specify this information in the modeling, animation, rendering, and compositing stages. These stages are briefly described. Techniques used for the computer-animated dinosaur animations in Jurassic Park are listed.<>
Keywords
computer animation; entertainment; Jurassic Park; animation; compositing; computer animation; computer graphics; digital artists; dinosaur animations; rendering; Cameras; Computer graphics; Dinosaurs; Facial animation; Joints; Layout; Motion pictures; Rendering (computer graphics); Shape control; Skeleton;
fLanguage
English
Publisher
ieee
Conference_Titel
Compcon Spring '94, Digest of Papers.
Conference_Location
San Francisco, CA, USA
Print_ISBN
0-8186-5380-9
Type
conf
DOI
10.1109/CMPCON.1994.282884
Filename
282884
Link To Document