• DocumentCode
    1717696
  • Title

    Computer graphics for Jurassic Park

  • Author

    Enderton, E.

  • fYear
    1994
  • Firstpage
    456
  • Lastpage
    457
  • Abstract
    The creation of organic, visually rich computer animation requires large amounts of information. Digital artists specify this information in the modeling, animation, rendering, and compositing stages. These stages are briefly described. Techniques used for the computer-animated dinosaur animations in Jurassic Park are listed.<>
  • Keywords
    computer animation; entertainment; Jurassic Park; animation; compositing; computer animation; computer graphics; digital artists; dinosaur animations; rendering; Cameras; Computer graphics; Dinosaurs; Facial animation; Joints; Layout; Motion pictures; Rendering (computer graphics); Shape control; Skeleton;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Compcon Spring '94, Digest of Papers.
  • Conference_Location
    San Francisco, CA, USA
  • Print_ISBN
    0-8186-5380-9
  • Type

    conf

  • DOI
    10.1109/CMPCON.1994.282884
  • Filename
    282884