DocumentCode :
1718894
Title :
The coming revolution in entertainment software
Author :
Crawford, C.
fYear :
1994
Firstpage :
201
Lastpage :
203
Abstract :
After years of development, computer games have settled down to a predictable style. However, a variety of factors are now converging that will trigger dramatic changes in the medium: better hardware, a mass market, a new class of developers, and stagnancy of the old type of software. Computer games will shift away from nerdy, intellectualized spectacles and towards a more character-based style that appeals to a wider audience. Before this can happen, however, three fundamental technological hurdles must be jumped: (1) artificial personality; (2) the modelling of the human face; and (3) a language of emotional expression that allows the player of the game to interact with the other characters in an emotionally meaningful manner.<>
Keywords :
computer games; entertainment; technological forecasting; artificial personality; character-based style; computer games; emotional expression; entertainment software revolution; human facial modelling; interaction; mass market; software developers; stagnancy; technological barriers; wide audience appeal; Explosions; Hardware; History; Home computing; Humans; Investments; Microcomputers; Modems; Power generation; Steam engines;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Compcon Spring '94, Digest of Papers.
Conference_Location :
San Francisco, CA, USA
Print_ISBN :
0-8186-5380-9
Type :
conf
DOI :
10.1109/CMPCON.1994.282923
Filename :
282923
Link To Document :
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