DocumentCode :
1723068
Title :
AR-Weapon: Live Augmented Reality Based First-Person Shooting System
Author :
Zhiwei Zhu ; Branzoi, Vlad ; Sizintsev, Mikhail ; Vitovitch, Nicholas ; Oskiper, Taragay ; Villamil, Ryan ; Chaudhry, Ali ; Samarasekera, Supun ; Kumar, Rakesh
Author_Institution :
SRI Int., Princeton, NJ, USA
fYear :
2015
Firstpage :
618
Lastpage :
625
Abstract :
This paper introduces a user-worn Augmented Reality (AR) based first-person weapon shooting system (AR-Weapon), suitable for both training and gaming. Different from existing AR-based first-person shooting systems, AR-Weapon does not use fiducial markers placed in the scene for tracking. Instead it uses natural scene features observed by the tracking camera from the live view of the world. The AR-Weapon system estimates 6-degrees of freedom orientation and location of the weapon and of the user operating it, thus allowing the weapon to fire simulated projectiles for both direct fire and non-line of sight during live runs. In addition, stereo cameras are used to compute depth and provide dynamic occlusion reasoning. Using the 6-DOF head and weapon tracking, dynamic occlusion reasoning and a terrain model of the environment, the fully virtual projectiles and synthetic avatars are displayed on the user´s head mounted Optical-See-Through (OST) display overlaid over the live view of the real world. Since the projectiles, weapon characteristics and virtual enemy combatants are all simulated they can easily be changed to vary scenarios, new projectile types and future weapons. In this paper, we present the technical algorithms, system design and experiment results for a prototype AR-Weapon system.
Keywords :
augmented reality; cameras; inference mechanisms; natural scenes; object tracking; projectiles; stereo image processing; weapons; 6-DOF head tracking; AR-based first-person shooting systems; AR-weapon system; OST display; dynamic occlusion reasoning; fire simulated projectiles; live augmented reality based first-person shooting system; natural scene features; prototype AR-weapon system; stereo cameras; synthetic avatars; terrain model; tracking camera; user head mounted optical-see-through display; user-worn augmented reality based first-person weapon shooting system; virtual enemy combatants; virtual projectiles; weapon characteristics; Databases; Head; Navigation; Three-dimensional displays; Training; Visualization; Weapons;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Applications of Computer Vision (WACV), 2015 IEEE Winter Conference on
Conference_Location :
Waikoloa, HI
Type :
conf
DOI :
10.1109/WACV.2015.88
Filename :
7045942
Link To Document :
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