• DocumentCode
    1725510
  • Title

    A High-level Event System for Augmented Reality

  • Author

    Lugrin, Jean-Luc ; Chaignon, Remi ; Cavazza, Marc

  • Author_Institution
    Sch. of Comput., Univ. of Teesside, Middlesbrough
  • fYear
    2007
  • Firstpage
    269
  • Lastpage
    270
  • Abstract
    3D graphics systems increasingly rely on sophisticated event systems derived from collision detection mechanisms, which support the discretisation of Physics as well as high-level programming and scripting. By contrast, augmented reality systems have not yet adopted this approach. We describe the development of a high-level event system on top of the ARToolkit environment incorporating the ODE Physics engine. We first define a typology of events encompassing interactions between virtual objects as well as interactions involving markers. We then describe how these events can be recognised in real-time from elementary collisions detected by the ODE Physics engine. We conclude by discussing examples of high-level event recognitions and how they can support the development of applications.
  • Keywords
    augmented reality; computer graphics; computer vision; 3D graphics systems; augmented reality; augmented reality systems; high-level event system; high-level programming; scripting; Application software; Augmented reality; Chromium; Engines; Event detection; Graphics; Multimedia systems; Physics computing; Sampling methods; Virtual reality; ARToolKit; Augmented Reality; Event Systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality, 2007. ISMAR 2007. 6th IEEE and ACM International Symposium on
  • Conference_Location
    Nara
  • Print_ISBN
    978-1-4244-1749-0
  • Electronic_ISBN
    978-1-4244-1750-6
  • Type

    conf

  • DOI
    10.1109/ISMAR.2007.4538861
  • Filename
    4538861