DocumentCode
1725510
Title
A High-level Event System for Augmented Reality
Author
Lugrin, Jean-Luc ; Chaignon, Remi ; Cavazza, Marc
Author_Institution
Sch. of Comput., Univ. of Teesside, Middlesbrough
fYear
2007
Firstpage
269
Lastpage
270
Abstract
3D graphics systems increasingly rely on sophisticated event systems derived from collision detection mechanisms, which support the discretisation of Physics as well as high-level programming and scripting. By contrast, augmented reality systems have not yet adopted this approach. We describe the development of a high-level event system on top of the ARToolkit environment incorporating the ODE Physics engine. We first define a typology of events encompassing interactions between virtual objects as well as interactions involving markers. We then describe how these events can be recognised in real-time from elementary collisions detected by the ODE Physics engine. We conclude by discussing examples of high-level event recognitions and how they can support the development of applications.
Keywords
augmented reality; computer graphics; computer vision; 3D graphics systems; augmented reality; augmented reality systems; high-level event system; high-level programming; scripting; Application software; Augmented reality; Chromium; Engines; Event detection; Graphics; Multimedia systems; Physics computing; Sampling methods; Virtual reality; ARToolKit; Augmented Reality; Event Systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality, 2007. ISMAR 2007. 6th IEEE and ACM International Symposium on
Conference_Location
Nara
Print_ISBN
978-1-4244-1749-0
Electronic_ISBN
978-1-4244-1750-6
Type
conf
DOI
10.1109/ISMAR.2007.4538861
Filename
4538861
Link To Document