DocumentCode :
1734570
Title :
Achieving desirable gameplay objectives by niched evolution of game parameters
Author :
Watson, Scott ; Vardy, Andrew ; Banzhaf, Wolfgang
Author_Institution :
Dept. of Comput. Sci., Memorial Univ. of Newfoundland, St. John´´s, NL, Canada
fYear :
2012
Firstpage :
1
Lastpage :
5
Abstract :
Setting parameters for video games is important and often difficult. Poor choices can lead to games being too easy or too difficult, too short or too long, too linear or too open-ended. In many cases there is no alternative to making value judgments on what these parameter values should be. This paper explores whether evolutionary computation can be successfully applied to finding values that facilitate desired gameplay objectives in a Tower Defense game. Initial experiments suggest that a two-tier evolutionary method can create strategies to successfully play such games and configurations of game parameters that facilitate gameplay objectives desired by the developer.
Keywords :
computer games; evolutionary computation; desirable gameplay objectives; evolutionary computation; niched game parameters evolution; tower defense game; two-tier evolutionary method; value judgments; video games; Evolutionary computation; Games; Poles and towers; Sociology; Statistics; Technological innovation; Testing; evolutionary algorithms; evolutionary computation; game design; multi-objective optimization; niching;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovation Conference (IGIC), 2012 IEEE International
Conference_Location :
Rochester, NY
ISSN :
2166-6741
Print_ISBN :
978-1-4673-1359-9
Type :
conf
DOI :
10.1109/IGIC.2012.6329840
Filename :
6329840
Link To Document :
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