• DocumentCode
    1734947
  • Title

    How much sport is in sports games? A new taxonomy and discussion on game design issues

  • Author

    Müller-Lietzkow, Jörg

  • Author_Institution
    Inst. for Media Studies, Univ. of Paderborn, Paderborn, Germany
  • fYear
    2012
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    This paper deals with the question how much “Sport” is in sports games. Taking the broad market for sports games and games with sports content, it seems to be necessary to define a new taxonomy. This would, on the one hand, enable new scientific research, especially for sports and computer science, and on the other hand give insights into how the market is structured today. This means that the design as well as the production of these games has to be discussed. The following analysis shows clearly that the game industry has not exhausted sports game market opportunities, especially the combination of sports and serious gaming, which will referred as "serious exergames" in this paper. Finally this paper looks to open the field to serious discussion and analysis of sports games.
  • Keywords
    computer games; design engineering; sport; game design issues; game industry; games production; serious exergames; serious gaming; sports game market opportunities; sports games; taxonomy; Computers; Games; Industries; Media; Taxonomy; Technological innovation; Training; (serious) exergames; serious gaming; sports game design; taxonomy of sports games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2012 IEEE International
  • Conference_Location
    Rochester, NY
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4673-1359-9
  • Type

    conf

  • DOI
    10.1109/IGIC.2012.6329856
  • Filename
    6329856