DocumentCode
1734961
Title
Technical properties of play a technical analysis of significant properties for video game preservation
Author
Decker, Adrienne ; Egert, Christopher ; Phelps, Andrew ; McDonough, Jerome P.
Author_Institution
Sch. of Interactive Games & Media, Rochester Inst. of Technol., Rochester, NY, USA
fYear
2012
Firstpage
1
Lastpage
4
Abstract
Digital preservation for video games and electronic entertainment is an important endeavor to preserve the history and significance of the game design and development field. However, in practice, it is often difficult to tell what parts of preservation strategy must be emphasized in order to preserve the gameplay experience at an appropriate level of expectation of each stakeholder group. In preservation, we often talk about the concept of “significant properties” to determine which aspects of an experience must be preserved in order to faithfully recreate the experience for the stakeholder. This paper examines the concept of “significant properties” from a technical/layered approach, examining how the concept of significant properties relates to console hardware, firmware, peripherals, and play experience.
Keywords
computer games; entertainment; history; console hardware; electronic entertainment; firmware; game design; game development field; gameplay experience; history preservation; peripherals; play technical properties; significant property technical analysis; technical-layered approach; video game digital preservation; Computers; Games; Graphics; Hardware; Libraries; Microprogramming; Software; digital archiving and curation; digital preservation; history of video games;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2012 IEEE International
Conference_Location
Rochester, NY
ISSN
2166-6741
Print_ISBN
978-1-4673-1359-9
Type
conf
DOI
10.1109/IGIC.2012.6329857
Filename
6329857
Link To Document